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MZEnemy Actor Plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Enemy Actor Plugin
  • Original author: VSMA
  • Original date: March 22, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/enemy-actor-plugin.134649/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Enemy Actor Version 1.0 VSMA​ { "lightbox_close": "Close",

Archived First Post

Enemy Actor Version 1.0
VSMA
rpgmEA.png


Feature
Have enemies that behave like main characters

How to Use

First, make a new enemy as usual, his sprite is not important, it's will be replaced

by a sv_actor

Then in the parameters of the plug-in:
- open the parameter enemy actors
- add a new element and fill in the parameters
- enemy: the is of enemy you made
- sv_actor: the sv_actor that will replace the enemy's sprite
- weapon : the id of a weapon. It's will be use only for the

Demo



Download

link: https://github.com/VSMA909/EnemyActorRPGMMZ


terms of use
The plugin is under MIT licence.
This plugin is free for commercial and non-commercial use
You can modify and share the plugin without my permission

Features Mentioned

  • Have enemies that behave like main characters

Downloads / Referenced Files

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License / Terms Note

terms of use The plugin is under MIT licence. This plugin is free for commercial and non-commercial use You can modify and share the plugin without my permission

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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