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MZTheo - Taunt and Hide MZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Theo - Taunt and Hide MZ
  • Original author: TheoAllen
  • Original date: February 7, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/theo-taunt-and-hide-mz.133122/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

About: Adds taunt and hide mechanics. When the actor is taunting, all single attack is directly aimed to them When the actor is hiding, no single attack will target them

Archived First Post

About:
Adds taunt and hide mechanics.

When the actor is taunting, all single attack is directly aimed to them
When the actor is hiding, no single attack will target them
When the enemy is taunting, you can only target them
When the enemy is hiding, you can not target them

All of those mechanics are ignored when the skill is an area effect

How to use:
Put <taunt> or <hide> in the notebox.
You can use it literally anywhere. From states, equip, class, actor/enemy notes.
Do note that if you put them in the actor/class note box, they will always taunt/hide with no way of removing it.

Some things to note:
Q: What if the battler has both <taunt> and <hide>?
A: The <hide> tag takes priority

Q: What if there is more than one battler that is taunting.
A: The random target (that is taunting) will be rolled based on their TGR.

Q: What if all the battlers are hidden?
A: If there is no target (due to being hidden by the trait), all of them will be automatically exposed and will be targetable

Q: How do I tell if the battler is taunting/hiding? They don't have a visual indication, explanation, or anything
A: That is your problem. Go seek a plugin that does the thing. This plugin only deals with the mechanic. Not visual, or the user interface.

Q: Is this plugin compatible with <insert any target manager plugin>
A: Maybe, maybe not. I only overwrite the random target function. If the plugin does a similar thing, then it probably won't work. I might want to take a look and see if I can do something for compatibility as long as I could see the code (it is not paywalled/obfuscated)

Download:
Save as Theo_TauntHideTraits.js

Terms of Use:

Downloads / Referenced Files

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License / Terms Note

Terms of Use: RMMZ/README.md at master · theoallen/RMMZ A collection of my RPG Maker MZ Plugins. Contribute to theoallen/RMMZ development by creating an account on GitHub. github.com

Creator Claims / Removal

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#rmmz#plugin-archive

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