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MZCreature Capture Plugin for RPG Maker MZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Creature Capture Plugin for RPG Maker MZ
  • Original author: thedelm
  • Original date: October 30, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/creature-capture-plugin-for-rpg-maker-mz.172920/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Create an immersive creature-capturing experience with this plugin for RPG Maker MZ. This plugin enables essential gameplay features for a creature-focused RPG, including capturing, battling, and storing creatures, all optimized for a 360x640 resolution (2x scaled). While designed with simplicity in mind, this plugin provides a robust foundation for your creature-catching mechanics, with straightforward setup and an example project to guide you. Key Features: Battle System: 1v1 battles that allow party members to switch in - wild or against others with creatures of their own. Capture System: a dynamic creature-capture...

Archived First Post

Create an immersive creature-capturing experience with this plugin for RPG Maker MZ. This plugin enables essential gameplay features for a creature-focused RPG, including capturing, battling, and storing creatures, all optimized for a 360x640 resolution (2x scaled). While designed with simplicity in mind, this plugin provides a robust foundation for your creature-catching mechanics, with straightforward setup and an example project to guide you.

Key Features:
  • Battle System: 1v1 battles that allow party members to switch in - wild or against others with creatures of their own.
  • Capture System: a dynamic creature-capture system that will create new actors on the fly.
  • Storage System: Store and withdraw your creatures effectively in game.
  • Overworld: the overworld character is separate from the party members.
  • Enemy Classes: Enemies require a class and level specification, allowing the classes to be re-used for enemy creatures.
  • Simple UI: a cleaner interface for menus (Supports MP display only)
  • Text: sharp, non-blurry text.
  • Grass: easy animated grass (must be region 1 to 10)
  • Leges: easy ledges (must be region 32, 33, 34 for left, down, right - respectively)

Availble on itch.io: https://thedelm.itch.io/creature-capture-plugin

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