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*Last Update - 8/8/14* Day and Night cycle using a common event!

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: *Last Update - 8/8/14* Day and Night cycle using a common event!
  • Original author: Zane
  • Original date: October 12, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/last-update-8-8-14-day-and-night-cycle-using-a-common-event.18990/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

This is the old tutorial from October 12, 2013 - August 7, 2014. You may continue to read it if you wish, however most if not all of the information is old and is not qualified enough to be a decent working tutorial.​ Spoiler Day and Night Cycle Tutorial Introduction:

Archived First Post

This is the old tutorial from October 12, 2013 - August 7, 2014. You may continue to read it if you wish, however most if not all of the information is old and is not qualified enough to be a decent working tutorial.
Day and Night Cycle Tutorial

Introduction:

Have you ever wanted to use a day and night system inside your game?

Maybe have it effect when you can enter shops, or even how your story line goes.

If you are a RPG Maker user then you know scripts should always be a last resort.

Why stuff your game with someone's script when you can easily do this yourself!

This tutorial is good for VXA and VX.

Time of Day:

Everybody knows there are at least 4 Major time of day cycles

Dawn,Day,Dusk,Night So you need 4 different tint tones.

Now, you can use VXA's preset tints or make your own.

What will be needed:

1 variable

1 common event

4 switches (optional)

4 tint settings

Setting up your variable:

You may name this to whatever you like!

But for the tutorial lets call it time cycle.

Set this to 0

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Common Event:

This is the longest part. But it should only take 1min and 30sec to set up.

Here set up all your separate conditional branches with your tints and variable instants. 

Remember the switches are optional and I will explain why. Also make sure to un-check

Wait for completion when setting up your tints.

Setup the cycle starters with the numbers 6, 12, 18 ,24 (28 is the cycle reset)

Remember after the variable has increased 28 times make sure you reset it to 4

to keep the pattern even.

Ignore that it says day cycle it supposed to be time cycle

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Switches (Optional Feature):

Though not required I do recommend it.

Lets say you have a weapon shop.

you can set up event pages when certain

switches are on. Like when the shop is

closed. Nobody works a 24/7 shift.

Here is an example.

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On page 1 set up your normal door event and then on page 2,

If the night switch is on then you will get a message saying its closed.

How to get the actual cycle to work:

So everything on the list is checked off we have all our branches set up etc.

Now how do we get the cycle going?

Simple. When moving maps we can add +1 to the variable and then call the

Common Event.

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Moving to maps that go inside houses or dungeons:

Just about every RPG has at least 1 House and/or 1 Dungeon.

Sometimes it may look silly to have a sunset tint inside your House and/or 

Dungeon. We need to make the cycle continue but not change the effect

inside the house because we still want the simulation of day and night.

So this is how we implement it.

When entering a home, add the variable like before but do not call the common event.

Also make sure you use the fade out screen and change your tint back to normal or

(0, 0, 0, 0)

and then fade in the screen otherwise it will look very weird.

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Exiting a home is the same way follow the steps above but now you may call the

common event again.

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Choosing a time of day when you begin your game:

You don't have to start the cycle at morning. You may

begin your story at anytime of the day or night.

This part may sound a bit tricky but it isn't.

Do you recall those numbers you made?

6 , 12 , 18 , 24?

Those are your cycle starters

all you have to do is start on a blank map. (all black)

Set your variable to one of those numbers. Then call

your common event. And transfer your player. For 

best results do it in this order shown here.

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Ending: 

Almost anything is possible with eventing. This is a good starting structure for new players or experienced players. Feel free to like this post if the tutorial was helpful! Comment if you any

questions or want to share your thoughts about the tutorial. See you later!

 ​
This tutorial is the new one from August 8, 2014 - Now. It's a demo with all the proper information that works fully using 1 variable only. It is advised that you follow and study this demo as the old tutorial is no longer supported and anyone following it will not receive help or feedback.
Download - Day and Night Cycle Demo - Size 1.43mb

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Referenced Images / Attachments

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