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MZPuppet Knight - Advanced Battler Animations

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Puppet Knight - Advanced Battler Animations
  • Original author: Puppet Knight
  • Original date: September 15, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/puppet-knight-advanced-battler-animations.171910/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Happy days all! Finally feel like I have this plugin in a comfy spot to release. This plugin allows users to add animations to battlers based on HP, MP, TP, and states. It allows you to configure animations with customizable sprite sheet dimensions, frame patterns, animation cycles, and opacity settings. These animations can be displayed both above (if actor) and below the battler's sprite, providing a dynamic visual representation of a battler's status in battle. The plugin also supports state-based animations that can either play sequentially or simultaneously, depending on...

Archived First Post

Happy days all!

Finally feel like I have this plugin in a comfy spot to release. This plugin allows users to add animations to battlers based on HP, MP, TP, and states.



It allows you to configure animations with customizable sprite sheet dimensions, frame patterns, animation cycles, and opacity settings. These animations can be displayed both above (if actor) and below the battler's sprite, providing a dynamic visual representation of a battler's status in battle. The plugin also supports state-based animations that can either play sequentially or simultaneously, depending on the settings, offering flexible and detailed control over battler animations.


StateAnimationsA.gif
StateAnimationsB.gif


All customization is done via plugin parameters. (hurray no note tags!)


Find the plugin in its latest form on itch:





Version 1.0: Plugin release

Known Issues: Currently, Animations only play below (behind) enemies. I am working on this.

Features planned: JS Condition based animations

Downloads / Referenced Files

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Referenced Images / Attachments

puppet-knight.itch.io
puppet-knight.itch.io
puppet-knight.itch.io
puppet-knight.itch.io
Creator Claims / Removal

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#039#rmmz#plugin-archive

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