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Original Source
- Original title: ODW - Advanced Character System Plugin
- Original author: r66r
- Original date: December 26, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/odw-advanced-character-system-plugin.164173/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Advanced Character System Plugin v1.0.0 by Open Digital World { "lightbox_close": "Close",
Archived First Post
Advanced Character System Plugin v1.0.0
by Open Digital World
Introduction
This plugin lets you replace the usual 4x3 grid of character/vehicle sprites with sprites that can be customized by direction (according to numeric keypad numbers), pose (idle, walk, dash, jump), and a variable number of frames. This is easily configured with notetags for actors (players, followers), enemies, events and vehicles. The plugin's commands also let you change sprite names and poses on the fly, as well as enabling/disabling movement in 8 directions.
Features
- Replaces the usual 4x3 grid of character/vehicle sprites with sprites of 1x... per character, direction and pose.
- Changes sprite names or poses on the fly via plugin commands.
- Enables/disables 8 directions movement for custom sprites only.
How to use
Map character custom sprites are built as follows (case-sensitive):
<base>_<pose>_d<direction>_f<frames>.png- base: filename's base of the map character's custom sprite (without spaces, hyphens or underscores)
- pose: by default "idle", "walk", "dash" or "jump", but can also be something customized (without spaces, hyphens or underscores)
- direction: numeric keypad numbers
- frame: number of frames from 1 to ...
Code:
RMMZ Project Folder
|_ img
|_ characters
|_ reid
|_ reid_idle_d2_f6.png
|_ reid_idle_d4_f6.png
|_ reid_idle_d6_f6.png
|_ reid_idle_d8_f6.png
|_ reid_walk_d1_f6.png
|_ reid_walk_d2_f6.png
|_ reid_walk_d3_f6.png
|_ reid_walk_d4_f6.png
|_ reid_walk_d6_f6.png
|_ reid_walk_d7_f6.png
|_ reid_walk_d8_f6.png
|_ reid_walk_d9_f6.png
|_ ...
To use this custom sprite for the player, simply use the following notetag for the actor in the database who will be the player:
<acsBase: reid> => replaces the actor's 4x3 sprite with the custom "reid" oneIn some cases, the speed of movement is too fast for the number of frames, making the motion strange. This can be changed by adding the following notetag:
<acsSpeed: 3.7> => changes the walking speed (default: 4)Map events can have their own custom sprites using the previous notetags. Or they can inherit custom sprites from actors or enemies, using the following notetags:
<actorId: 1> => inherits parameters from actor 1<enemyId: 3> => inherits parameters from enemy 3See also README.md for more information about settings, commands, ...
Terms of use
This plugin is published under the MIT License.
Download Link
ODW_AdvancedCharacterSystem.js (itch.io)
v1.0.0 - 26.12.2023
- Initial release. Please note that residual bugs are still possible.
Features Mentioned
- Replaces the usual 4x3 grid of character/vehicle sprites with sprites of 1x... per character, direction and pose.
- Changes sprite names or poses on the fly via plugin commands.
- Enables/disables 8 directions movement for custom sprites only.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use This plugin is published under the MIT License. Download Link ODW_AdvancedCharacterSystem.js (itch.io)
Creator Claims / Removal
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