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MZRyu's Ryu_Core v0.3.01

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Ryu's Ryu_Core v0.3.01
  • Original author: Artille
  • Original date: July 30, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/ryus-ryu_core-v0-3-01.170746/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Ryu_Core v0.3.01 Ryuuji Introduction This plugin is my attempt at creating, possibly, a series of plugins.

Archived First Post

Ryu_Core v0.3.01
Ryuuji

Introduction

This plugin is my attempt at creating, possibly, a series of plugins.
Ryu_Core will have some basic features such as
Aliasing, Notetage parsing and Meta Data Handling
Currently only aliasing is available.

Features
V0.1.01~V0.1.04
Establishing the core and utilities
V0.2.01~V0.2.04
Allowing autoupdate through github repository.
Setting up basic aliasing
Sharing promise to allow aliasing in other plugins
Bug fixes on aliasing parsing
V0.3.01
Stable version for aliasing all known objects and classes and their methods
Bug fixes on sharing promise which will now wait for aliasing ready.
Working on : V0.3.02
Add recursive method for nested methods




Introduction Video



How to Use
- Copy the "Ryu_Core.js" file into your project's /js/plugins/ folder
- Activate plugin using the 'Plugin Manager'
- Place above all other 'Ryu plugins' if applicable
- Read the 'HELP' documentation (also found in plugin manager).

You can easily apply aliasing to any object or class
Here is a list for examples :

$gameVariables.setValue(1, 1);
V.sv(1,1);
$gameTemp.lastActionData(1);
gTe.lAD(1);
SoundManager.playEnemyCollapse();
SM.pEC();
AudioManager.updateBgmParameters(param);
AM.uBP(param);




Plugin Commands / Script Calls
Everything you need to know is in the help section of the plugin.
The plugin parameter enables or disables auto-update (You might want to disable if you don't want to get newer versions)
The plugin parameter has a nested aliasing structure which should support all objects and classes.
In case you need it, there is a plugin command to edit or add during the game creation process.


Download plugin
Right click and save as (current version 0.3.01)
Download

Terms and Credits

Free to use
Feel free to credit Ryuuji, or not. ^^

Feedback
As stated above, I will add other features.
Let me know if you have any ideas or suggestion.
Bug detected? Let me know!​

Features Mentioned

  • Spoiler: versions log
  • V0.1.01~V0.1.04
  • Establishing the core and utilities
  • V0.2.01~V0.2.04
  • Allowing autoupdate through github repository.
  • Setting up basic aliasing
  • Sharing promise to allow aliasing in other plugins
  • Bug fixes on aliasing parsing
  • V0.3.01
  • Stable version for aliasing all known objects and classes and their methods
  • Bug fixes on sharing promise which will now wait for aliasing ready.
  • Working on : V0.3.02
  • Add recursive method for nested methods
  • Introduction Video
  • Spoiler: Introduction to the plugin

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms and Credits Free to use Feel free to credit Ryuuji, or not. ^^ Feedback

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmz#plugin-archive

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