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MZUse items at (in) Events. Trigger by Item plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Use items at (in) Events. Trigger by Item plugin
  • Original author: Pheonix KageDesu
  • Original date: May 15, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/use-items-at-in-events-trigger-by-item-plugin.168692/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Trigger by Item Pheonix KageDesu { "lightbox_close": "Close",

Archived First Post

Trigger by Item
Pheonix KageDesu
Trigger By Item.png




This plugin allows you to create a list of items and use them to specific events. This system can make games more interactive by giving players the ability to do more than just open a chest (as example). They can also use tools like lock picks, break it, or try choose keys to open. This feature can be used in various situations, such as lighting a fire with a torch or watering a garden. It can also be used to solve puzzles or complete other tasks.

Plugin works with RPG Maker MZ and MV.​

How to Use:

Plugin have Demo project with examples and Guide.

Plugin webpage

Download:
Download from MEGA (select Simple Minimap folder)

Terms of Use:

Creative Commons 4.0 Attribution, Share Alike, Non-Commercial
(Attribution Non-Commercial Share Alike, cc by-nc-sa)

You can use plugin in non-commercial projects for free

For using plugin in commercial projects you should obtain PRO version of plugin

Downloads / Referenced Files

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License / Terms Note

Terms of Use: Creative Commons 4.0 Attribution, Share Alike, Non-Commercial (Attribution Non-Commercial Share Alike, cc by-nc-sa) You can use plugin in non-commercial projects for free

Creator Claims / Removal

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#rmmz#plugin-archive

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