Hello, here is a small plugin i made, which changes the texture automatically to allow for tilesizes larger than 64x64. brogar_tilemap_redo_v1.3.zip Updated to v1.3
Hello,
here is a small plugin i made, which changes the texture automatically to allow for tilesizes larger than 64x64.
brogar_tilemap_redo_v1.3.zip
Updated to v1.3
Changes:
- No need to manually edit System.json anymore
- Experimental support for rectangular tiles, for example 100x80
- will allow tilesizes of up to 16384x16384
(will crash the game above 520x520 if not using special tilesets)
This plugin is licensed under LGPL3,
see
https://www.gnu.org/licenses/lgpl-3.0.html
Step by step:
- Open your project
- Set the plugin active and select the needed tilesize there
- Choose if you want to use rectangular tiles (experimental)
Warning: This will look strange in the editor, game seems to work fine
It will use tilesize as the tile width then
- provide the right size tileset in img/tilesets
- playtest, close game and editor and reopen the editor
- Enjoy your large tilesets...
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Tiles sizes tested up to 512x512 and working within editor and game.
It would be nice if you would name me in your MZ project if you use the plugin.
Seems i made a mistake and uploaded a previous version that still had errors and
depended on another plugin. Now it should work.
This plugin is licensed under LGPL3, see https://www.gnu.org/licenses/lgpl-3.0.html Step by step: - Open your project