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MZTheo - Target Selection Consistency. Area of effect needs a selection phase too.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Theo - Target Selection Consistency. Area of effect needs a selection phase too.
  • Original author: TheoAllen
  • Original date: February 22, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/theo-target-selection-consistency-area-of-effect-needs-a-selection-phase-too.133697/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

About: The default RMMZ design skips the selection phase if the skill is not a single target or if targets the user. This saves click if you're using a default turn-based. But takes away the confirmation phase if you are using a turn system that makes the actor acts instantly after you input a command for them. So, I'm bringing this back. Preview:

Archived First Post

About:
The default RMMZ design skips the selection phase if the skill is not a single target or if targets the user.
This saves click if you're using a default turn-based. But takes away the confirmation phase if you are using a turn system that makes the actor acts instantly after you input a command for them. So, I'm bringing this back.

Preview:
selectionconsistency.gif


Download:
Version 1.1 (Window displayed)
Version 1.0 (No window)

Note:
For version 1.0. the selection window for the enemies will not be displayed for area effect due to an anomaly in the code.

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