Original Source
- Original title: Enemy Kill Counter MZ
- Original author: ToshaAngel
- Original date: February 14, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/enemy-kill-counter-mz.154962/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Plugin Name: Enemy Kill Counter MZ Version: 1.1 Developer: ToshaAngel is a plugin for RPG Maker MZ that allows you to keep track of the number of enemies killed in your game. You can associate each enemy with a variable, and whenever the player kills an enemy, the associated variable is automatically incremented by 1. The plugin also provides a way to reset the value of the specified variable to 0. Spoiler: V 1.1 v 1.1 - I modified the updateEnemyVariable function of the plugin to increase the enemy kill...
Archived First Post
is a plugin for RPG Maker MZ that allows you to keep track of the number of enemies killed in your game. You can associate each enemy with a variable, and whenever the player kills an enemy, the associated variable is automatically incremented by 1. The plugin also provides a way to reset the value of the specified variable to 0.
Now it only works for the opponent you killed.
That is, if you escape, the enemy will not count. If the enemy is reincarnated, the opponent you killed last will be counted.
New features:
The ability to assign actions when a set kill threshold is reached: Now you can set specific reactions, such as triggering an event, increasing a variable, or activating a switch.
Advanced action settings:
Added parameters to specify the actions to be performed after reaching the kill threshold. This includes selecting a general event, a variable to increase, and a switch to activate.
Improved reset control:
The "Reset after execution" parameter has been introduced, which allows you to automatically reset the kill counter and delete the setting after reaching the threshold, or stop the counter if reset is disabled.
More detailed integration with the combat system:
Changes have been made to the function that handles the death of an enemy to take into account the murders committed directly by the player, excluding cases of enemy death during initialization or resurrection.
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