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MZDual Wielding Script

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Dual Wielding Script
  • Original author: Winthorp
  • Original date: March 10, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/dual-wielding-script.166668/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Dual Wielding v1.1 By Winthorp Darkrites/WinterDream Games Creator​ This plugin allow you to change the Dual Wielding trait of an Actor mid-game If the Actor ever appeared during the game the plugin will check if he has an item in his off-hand and will push it back in the inventory before changing the trait.

Archived First Post

Dual Wielding v1.1
By Winthorp Darkrites/WinterDream Games Creator

This plugin allow you to change the Dual Wielding trait of an Actor mid-game

If the Actor ever appeared during the game the plugin will check if he has an item in his off-hand and will push it back in the inventory before changing the trait.

If the Actor never appeared yet in the game, the plugin will check if he has an incompatible item in his off-hand and will simply remove it from the data

RPG Maker MZ editor will not know if you change the dual wield, so an Actor that started as a sword and shield fighter will ALWAYS be a sword and shield fighter when it comes to the RMMZ editor commands (namedly: add equipment command)

To fix this, this plugin allows you to manually add off-hand weapons and shields to an Actor (provided he has the corresponding wielding trait)



== PLUGIN COMMANDS ==​

  • Change Dual Wielding: This command changes the dual wielding trait of a character, you can choose between Dual Wielding (turn on Dual Wielding traits if there isn't and does nothing if there is), Normal Wielding (removes Dual Wielding traits if there is and does nothing if there isn't) or Switch (turns on Dual Wielding if Normal Wielding or turn on Normal Wielding if Dual Wielding). Items in the off-hand will be removed.
  • Add offHand Weapon (for non native dual wielder): Since the editor won't let you add an off-hand weapon to an Actor that doesn't have the Dual Wielding trait from the start, you can use this command to change his off-hand Weapon. (Does not require to have the item in inventory)
  • Add offHand Armor (for non native normal wielder): Since the editor won't let you add an off-hand armor to an Actor that have the Dual Wielding trait from the start, you can use this command to change his off-hand Armor. (Does not require to have the item in inventory)
  • Remove off-Hand Item: Simply does what it says, the item will be dropped in the inventory

Screenshoot

Dual01.png


Video



Terms of use

Refer to the Terms of Use at this link


Version, bugs and further development

VERSION 1.0:
  • Initial Release
VERSION 1.1:
  • Fixed a critical oversight that resulted in the game not remembering your changes once closed and opened again (Thanks to caethyril from RpgMakerWeb)

Further developments will include: Future released will allow to check if an Actor is a dual wielder or not and will also come with the option to equip items in the off-hand only if present in the Inventory


Download for free on Itch.io

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License / Terms Note

Terms of use Refer to the Terms of Use at this link Version, bugs and further development VERSION 1.0:

Creator Claims / Removal

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#rmmz#plugin-archive

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