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MZStella Character Generator weapon sprite alignment

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Stella Character Generator weapon sprite alignment
  • Original author: NaosoX
  • Original date: October 21, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/stella-character-generator-weapon-sprite-alignment.152118/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Naoso_StellaMZ_Align [ Version 1.1.3 ] Naoso​ Introduction

Archived First Post

Naoso_StellaMZ_Align
[ Version 1.1.3 ]
Naoso

Introduction
You use Stella Character Generator and want to align the weapon sprites to the Stella battlers.



Features
Plugins used: Visustella Battle Core , Visustella Weapon Animation, Naoso_StellaMZ_Align
These plugins are required if you plan to use sideview enemies. If you will only use Stella sideview battlers for actors, Battle Core isn't needed.

Stella sideview battlers have a downward motion on frame 3 of swing motion attacks. We will need to edit the weapon sheet.
This is designed to use MZ chibi sideview battlers along with Stella's; if you plan to use MZ's chibi SV battlers, keep the weapon sheets default.
Using Weapon Animation plugin we can have other sheets or single weapon images we can edit.

How to Use
STELLA WEAPON SETUP

Take your weapon image(frame 1), copy and flip into frame 3.
*NOTE: Only swing-type weapons need to be modified.
Original weapon image:
1666371450631.png

Stella modified weapon image:
Step 1: Remove Frame 3
1666371611721.png

Step 2: Copy Frame 1 and paste into frame 3
1666371790372.png

Step 3: Flip frame 3
1666372421583.png
Save this image to img/weapons (or the folder you designated in the Weapon Animation plugin).
Add the notetag to each weapon which is to have this image
1666348773641.png



Stella Actor Setup
Change the Images of the actor database
1666348686057.png
Add notetag
Code:
<Stella>
to actors which will use Stella Sideview.


STELLA ENEMY SETUP
Add notetags to enemies which will use Stella Sideview.
1666349110000.png

Code:
<Sideview Battler: Test>  // The Stella sideview battler
<Sideview Weapon: Sword>  // Weapon type(and its motion)
<Weapon Image: StellaSword>  // Change weapon image from default(if not used, default will show)
<Stella>  // Use adjusted weapon positions for Stella Sideview Battlers

UPDATES
v 1.1.3 UPDATED actor bug fix.

v 1.1.2 UPDATED to support unequipped actors.

v 1.1.1 UPDATED to include plugin parameters
-make adjustments to each frame position from the plugin manager.
1667229857169.png

1667229872816.png

v 1.0.1 UPDATED for Dual Wield
-supports different dual wield animation types.

Download
  • Naoso_StellaMZ_Align.js

Terms and Credits
[License]
Free for commercial & non-commercial
Credit: Naoso, Visustella

Features Mentioned

  • Plugins used: Visustella Battle Core , Visustella Weapon Animation, Naoso_StellaMZ_Align
  • These plugins are required if you plan to use sideview enemies. If you will only use Stella sideview battlers for actors, Battle Core isn't needed.
  • Stella sideview battlers have a downward motion on frame 3 of swing motion attacks. We will need to edit the weapon sheet.
  • This is designed to use MZ chibi sideview battlers along with Stella's; if you plan to use MZ's chibi SV battlers, keep the weapon sheets default.
  • Using Weapon Animation plugin we can have other sheets or single weapon images we can edit.

Downloads / Referenced Files

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License / Terms Note

Terms and Credits [License] Free for commercial & non-commercial Credit: Naoso, Visustella

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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