Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: [MZ] Event Controls
- Original author: Dust
- Original date: December 17, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/mz-event-controls.163925/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Easily set an event's blend mode, opacity and even position via comments! { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Easily set an event's blend mode, opacity and even position via comments!
Plugin name: SDE_EventControls.js
Author: Dustb0
Version: 1.0 for MZ
Release date:
1.0.0 - 17.12.23
Plugin description & usage:
This plugin brings together several useful functions, including the ability to set an initial blend mode (Normal, Add, Multiply, Screen) using Comment commands:
In RPG Maker XP, it was possible to adjust the Opacity and Blend Mode of an event directly in the "Chose Char" window. However, this feature was dropped in later RM releases. Now, to make these adjustments, you would have to use a MoveRoute, which can be a bit cumbersome, especially when dealing with multiple events.
Another highly beneficial feature of this plugin is the ability to offset an event's X or Y position via the comments:
This offers much more flexibility when decorating your maps, as you can use a single graphic to create overlapping objects or break up the grid-like structure.
You can set the following properties:
◆ Terms of Use
This plugin is released under MIT license.
You can download it by free, make a copy, modify and redistribute it as you want. But you have to credit me as "Dustb0" within your game
> Download it on itch.io
Plugin name: SDE_EventControls.js
Author: Dustb0
Version: 1.0 for MZ
Release date:
1.0.0 - 17.12.23
Plugin description & usage:
This plugin brings together several useful functions, including the ability to set an initial blend mode (Normal, Add, Multiply, Screen) using Comment commands:
In RPG Maker XP, it was possible to adjust the Opacity and Blend Mode of an event directly in the "Chose Char" window. However, this feature was dropped in later RM releases. Now, to make these adjustments, you would have to use a MoveRoute, which can be a bit cumbersome, especially when dealing with multiple events.
Another highly beneficial feature of this plugin is the ability to offset an event's X or Y position via the comments:
This offers much more flexibility when decorating your maps, as you can use a single graphic to create overlapping objects or break up the grid-like structure.
You can set the following properties:
- \offsetX[amount of pixels]
- \offsetY[amount of pixels]
- \opacity[0-255]
- \blend[0 = normal, 1 = add, 2 = multiply, 3 = screen]
◆ Terms of Use
This plugin is released under MIT license.
You can download it by free, make a copy, modify and redistribute it as you want. But you have to credit me as "Dustb0" within your game
> Download it on itch.io
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
◆ Terms of Use This plugin is released under MIT license. You can download it by free, make a copy, modify and redistribute it as you want. But you have to credit me as "Dustb0" within your game > Download it on itch.io
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...