Original Source
- Original title: RPG Maker Text Tools: Text Manipulation and Management
- Original author: ZeroBreak
- Original date: November 6, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/rpg-maker-text-tools-text-manipulation-and-management.162706/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
RPG Maker Text Toolsby Breaker ZeroThis plugin is designed to simplify the use of JavaScript text functions and serve other purposes which may relate to character dialogue or other in-game text displays. It revolves around alternating case, upper case and functions related to categories of language. Credit BreakerZero if used in your project. Free to use in any project under the terms of the MIT license. Special Note Regarding the Plugin FunctionsAt this time, the family mode option is functional only if Yanfly Message Core is installed and active with...
Archived First Post
RPG Maker Text Tools
by Breaker Zero
This plugin is designed to simplify the use of JavaScript text functions and serve other purposes which may relate to character dialogue or other in-game text displays. It revolves around alternating case, upper case and functions related to categories of language. Credit BreakerZero if used in your project. Free to use in any project under the terms of the MIT license.Special Note Regarding the Plugin Functions
At this time, the family mode option is functional only if Yanfly Message Core is installed and active with your project. If you intend to use family mode, please obtain that plugin first.Script Calls
Alternating Case
This function changes a string of text to alternating case. Useful if you have a character that speaks through artificial means, or who is a mechanical being in a sci-fi scenario. To use, add this to a game variable definition:alternatingCase(string)
Alternatively, you can use a script call. For example:
$gameVariables.setValue(1, alternatingCase("good morning"));
String: the text string to convert.
Actor Name Alternating Case
This version of the alternating case function affects the name of the actor specified by his or her ID number. To use, add this to a game variable definition:actorNameAlternatingCase(actorID)
Alternatively, you can use a script call. Using actor one as an example:
$gameVariables.setValue(1, actorNameAlternatingCase(1));
actorID: the targeted actor's ID number.
Upper Case
This function changes a string of text to upper case. Useful if you have a character who is extremely angry, or to place emphasis on a portion of the game's text. To use, add this to a game variable definition:upperCase(string)
Alternatively, you can use a script call. For example:
$gameVariables.setValue(1, upperCase("good morning"));
String: the text string to convert.
Actor Name Upper Case
This version of the upper case function affects the name of the actor specified by his or her ID number. To use, add this to a game variable definition:actorNameUpperCase(actorID)
Alternatively, you can use a script call. Using actor one as an example:
$gameVariables.setValue(1, actorNameUpperCase(1));
actorID: the targeted actor's ID number.
Configuration Settings
Use Family Mode
Allows for the creation of a family mode for your game, which detects and hides any strong language in game dialogue. Note that the functionality is not dependent on the case of text used - it can be upper case, lower case or a combination thereof and still detect the words to be filtered out. The most common forms of strong language (and a few culturally sensitive ones) are detected and filtered when using this functionality.Family Mode Option Text
When using family mode, this sets the name of the option in the preferences screen.Block List File Name
When using family mode, sets the name of the block list. Make sure it's saved within the data directory as a comma-separated value (CSV) file. A sample file supporting English, German, Italian, Spanish, Japanese, Korean and Simplified Chinese is included in the GitHub repository as blocklist.csv (which is also the default file name).Replacement Text
When using family mode, it determines what text is used to replace strong language in the game's dialogue. Default option is a simple BLEEP marker.Get the Plugin
Download from GitHubDownload from itch.io
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RPG Maker Text Toolsby Breaker ZeroThis plugin is designed to simplify the use of JavaScript text functions and serve other purposes which may relate to character dialogue or other in-game text displays. It revolves around alternating case, upper case and functions related to categories of language. Credit BreakerZero if used in your project. Free to use in any project under the terms of the MIT license. Special Note Regarding the Plugin FunctionsAt this time, the family mode option is functional...
Creator Claims / Removal
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