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MZRPG MAKER MZ Plugin: "Dynamic Switches"

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RPG MAKER MZ Plugin: "Dynamic Switches"
  • Original author: Undermax
  • Original date: September 27, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg-maker-mz-plugin-dynamic-switches.161525/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

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Archived First Post

Dynamic.png

Dynamic Switches Plugin for RPG Maker MZ​


Introduction​

This plugin enables the game to set dynamic switches, which can be activated after a certain amount of real-time, even when the game is not running. It is ideal for creating events or mini-games that can only be played or executed once a day.

The plugin also prioritizes Internet connection to determine whether the time has passed or not. If there's no internet, local time is used. This is to prevent the player from modifying their system's date and time to fast-forward time.

How to Use​

All documentation on how to use the plugin will be inside the plugin.


How to install the plugin?

Please place the file:


DynamicSwitch.js or DynamicSwitchDEMO.js (Depending on your case)

In your project "plugins" folder. Remember to activate the plugin from the editor of RPG MAKER MZ.

Call the plugin with the Command: Plugin Call in the event editor.

I think a demo is not necessary, but if you need it tell me and I'll do it!

As always, you can get and test the demo version of the plugin for free on my Itchio page:

MY ITCHIO PAGE!

Developed by Maxii1996 | Undermax Games

In this case I think a video will show in more detail what the plugin does.
(It's a simple example so you can understand how it works xD)


Downloads / Referenced Files

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Creator Claims / Removal

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