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MZSeveral plugins created by my

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Several plugins created by my
  • Original author: slayer2
  • Original date: September 1, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/several-plugins-created-by-my.160821/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Several plugins created by my Slayer2​ Introduction Hello everyone! I've developed several plugins for RPG Maker MZ based on the needs of my own project, and I thought they might be useful for other creators. While I'm not an expert programmer, I've crafted each plugin based on my own ideas and requirements.

Archived First Post

Several plugins created by my Slayer2

Introduction

Hello everyone!

I've developed several plugins for RPG Maker MZ based on the needs of my own project, and I thought they might be useful for other creators. While I'm not an expert programmer, I've crafted each plugin based on my own ideas and requirements.

All the plugins are in Spanish since it's my native language. If you don't speak Spanish, you can use a translator to understand their functionality. Although these aren't extremely complex plugins, they've been very useful to me, and I hope they will be for you too.

Features
  • AcitvadorInterruptor.js: Allows you to activate or deactivate local switches of any event on any map through a script.​
  • Aleatorio.js: Moves events randomly within a specified area on the map using movement routes.​
  • AudioDistancia.js: Controls the volume and panning of a sound based on the distance between the player and the event producing the sound.​
  • ComprobarLocales.js: Checks the status of local switches and returns true or false in event conditions depending on whether their local switches are activated or not.​
  • ComprobarPosicion.js: Provides functions to check if the position of events and the player meets the conditions of the events.​
  • DentroPantalla.js: Checks if specified tiles are visible on screen to return true or false in conditions.​
  • DentroPantallaX4.js: This plugin allows you to check if multiple specific checkboxes are on or off the screen and will return true or false on a condition. Several can be configured.​
  • EventosConjuntos.js: Monitors multiple events at once based on their distance to the player, allowing you to activate or deactivate their local switches based on the distance to the player and independently for each of the events.​
  • NPCCercano.js: Checks if the player is adjacent to an event on the map and returns true or false in a condition.​
  • Radar.js: Tracks the distance between the player and a specific event, updating a variable based on that distance.​
  • STOP.js: Temporarily immobilizes the player.​
  • TiempoEspera.js: Adds random pauses in event movement routes to prevent unwanted movement synchronizations between events.​
  • TiempoEsperaEvento.js: Similar to "TiempoEspera.js", but specific to event pages.​
  • VariasPosiciones.js: Checks if the player is in one of the specified positions and returns true or false in conditions.​
  • InicioAutomatico.js: This plugin allows you to define certain switches, common events, variables, and scripts to be activated, deactivated, modified, or executed automatically when starting a new game, loading a saved game, or in both cases.​
New
  • TimeAction.js: This plugin allows you to perform time-based actions in seconds. Controls events, switches and local switches. Ideal for creating timed mechanics. Like the growth of a plant in phases and time, for a garden, replenish map resources after a while.​

How to Use

They are installed in the usual way, putting the files in the js\plugins path of the project and activating the plugin in RPG Maker MZ itself. Each plugin already comes with its own instructions.

Plugin Commands / Script Calls

All plugins are used through scripts in events, either in conditions or in movement paths. Everything you need to know how to use each plugin is explained in the plugins themselves.

Download

Download link:

  • Itch.io

Terms and Credits

The plugins are free to use for both commercial and non-commercial projects. If you choose not to pay for them, I'd appreciate it if you could credit me under the name "Slayer2". If you decide to support me with a contribution, crediting is optional.

Features Mentioned

  • AcitvadorInterruptor.js: Allows you to activate or deactivate local switches of any event on any map through a script.​
  • Aleatorio.js: Moves events randomly within a specified area on the map using movement routes.​
  • AudioDistancia.js: Controls the volume and panning of a sound based on the distance between the player and the event producing the sound.​
  • ComprobarLocales.js: Checks the status of local switches and returns true or false in event conditions depending on whether their local switches are activated or not.​
  • ComprobarPosicion.js: Provides functions to check if the position of events and the player meets the conditions of the events.​
  • DentroPantalla.js: Checks if specified tiles are visible on screen to return true or false in conditions.​
  • DentroPantallaX4.js: This plugin allows you to check if multiple specific checkboxes are on or off the screen and will return true or false on a condition. Several can be configured.​
  • EventosConjuntos.js: Monitors multiple events at once based on their distance to the player, allowing you to activate or deactivate their local switches based on the distance to the player and independently for each of the events.​
  • NPCCercano.js: Checks if the player is adjacent to an event on the map and returns true or false in a condition.​
  • Radar.js: Tracks the distance between the player and a specific event, updating a variable based on that distance.​
  • STOP.js: Temporarily immobilizes the player.​
  • TiempoEspera.js: Adds random pauses in event movement routes to prevent unwanted movement synchronizations between events.​
  • TiempoEsperaEvento.js: Similar to "TiempoEspera.js", but specific to event pages.​
  • VariasPosiciones.js: Checks if the player is in one of the specified positions and returns true or false in conditions.​
  • InicioAutomatico.js: This plugin allows you to define certain switches, common events, variables, and scripts to be activated, deactivated, modified, or executed automatically when starting a new game, loading a saved game, or in both cases.​
  • New
  • TimeAction.js: This plugin allows you to perform time-based actions in seconds. Controls events, switches and local switches. Ideal for creating timed mechanics. Like the growth of a plant in phases and time, for a garden, replenish map resources after a while.​

Downloads / Referenced Files

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License / Terms Note

Terms and Credits The plugins are free to use for both commercial and non-commercial projects. If you choose not to pay for them, I'd appreciate it if you could credit me under the name "Slayer2". If you decide to support me with a contribution, crediting is optional.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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