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MZPixelMap's Yarn Spinner Plugin (MZ)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: PixelMap's Yarn Spinner Plugin (MZ)
  • Original author: kenerwin88
  • Original date: January 4, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/pixelmaps-yarn-spinner-plugin-mz.153762/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Hi! I'm currently building an MMO (hold the first M for now) using RPGMaker . One of the things that we ended up creating is a plugin for utilizing "Yarn Spinner." Yarn is a game dialogue writing tool created by the same company that made "Night in the Woods." Unfortunately, though, they wrote it for C#, so it was quite a bit of work to get working for RPGMaker MZ . Yarn Spinner: https://yarnspinner.dev/ PixelMap Yarn Spinner Plugin (RPGMaker MZ): https://github.com/Pixel-Map/plugin-yarn-spinner

Archived First Post

Hi!

I'm currently building an MMO (hold the first M for now) using RPGMaker . One of the things that we ended up creating is a plugin for utilizing "Yarn Spinner." Yarn is a game dialogue writing tool created by the same company that made "Night in the Woods." Unfortunately, though, they wrote it for C#, so it was quite a bit of work to get working for RPGMaker MZ .

Yarn Spinner: https://yarnspinner.dev/
PixelMap Yarn Spinner Plugin (RPGMaker MZ): https://github.com/Pixel-Map/plugin-yarn-spinner
Demo of the Plugin:

As of RIGHT now, it supports 21 commands. If you're thinking, why on earth would someone use this vs. the built-in functions within RPGMaker? That's a great question! Either works, but some people might prefer writing it in yarn . It's also MUCH more similar to how Stardew Valley does it (Afaik). I would argue it's easier to read and write than the UI, and MUCH easier to read than custom scripts. Anyway, open to feedback, and will hopefully be adding more commands/functionality soon!

Have a great day all!

Ken

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