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MZPuppet Knight - Skill Type Display

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Puppet Knight - Skill Type Display
  • Original author: Puppet Knight
  • Original date: May 24, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/puppet-knight-skill-type-display.157777/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

The core functionality of this plugin is to allow users to give specific names to skill types and have those changes only reflected on the Actor holding that note tag. Why? I didn't want to be burdened with a million different skill types for "Actor Specific" skills so this idea for my project was grounded in mainly laziness xD For Example:

Archived First Post

The core functionality of this plugin is to allow users to give specific names to skill types and have those changes only reflected on the Actor holding that note tag.


Why?

I didn't want to be burdened with a million different skill types for "Actor Specific" skills so this idea for my project was grounded in mainly laziness xD

For Example:

All of our actors will have access to Skill Types 1-3:

1684931747938.png


Skill Type 3 will be our "Actor Specific" skill type for this demonstration.

1684931669692.png


In the Actor notetags we will add in the the following note tag structure

<sTypeName: typeId, name>

typeId: the Numeral representing the Skill Type we want to change
name: the new name we want to be drawn in its place

For Reid:
1684931935937.png


For Priscilla
1684931924365.png


Gale, we won't add a note tag to show what happens when we don't have a notetag

For Michelle:

1684932088166.png



In Game:

1684932146937.png

1684932180160.png

1684932189199.png

1684932199015.png


And voila!

Practical applications? Laziness aside, if a specific skill type doesn't have skills that are learned via leveling up this is a great way to keep a theme going for a skill type without having to go crazy with assigning skill types. When paired with something like SkillStatesCore VisuStella you can also have some fun with Multitype skills as well.


But wait!

It turns out Gales Ki techniques depending on what weapon is equipped: So lets go ahead and add this into Gale's notetag

1684932420448.png


And so:

1684937213624.png



Use VisuStella SkillStatesCore and BattleCore?
1684939511180.png


1684939525026.png


1684939679713.png


Note that you'll likely need to adjust the width of the skill window and battle command lists in their respective plugins if your equipment has long names (especially when using icons)
1684939795112.png



And that's about it. There are still a few things I have in mind for this plugin but for now I think its good to release ^_^



Plugin ca be found here

https://puppet-knight.itch.io/puppet-knight-skill-type-display

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