public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Follow Up Skills
  • Original author: Fomar0153
  • Original date: August 26, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/follow-up-skills.126187/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Follow Up Skills Version 1.1 by Fomar0153​ Description

Archived First Post

Follow Up Skills
Version 1.1
by Fomar0153

Description
Allows you to have skills followed up by more skills.

Features
Easily use resources from older rpg makers!

Screenshots


Strong Attack has 50% to be followed up by Attack and 50% to be followed up by Guard.
Naturally when testing I grew concerned after the first seven Strong Attacks were followed up by Attack but then it balanced out.

How to Use
Place the plugin in your project's js/plugins/ folder.
Inside RPG Maker MZ's editor, open the Plugin Manager.
Create a new entry and select this plugin from the list.

Use the following notetag on skills:
<followup: x>
Will always follow up the current skill with skill x

If you'd like a more nuanced follow up then you can enter code like this:
<followup: if (Math.randomInt(2) == 0){1} else {2}>
Which will be eval'd and parsed as an int at run time.
The example above has a 50% chance of following up with Attack and a 50% chance of following up with Guard.

If you would like to have a skill only have a chance of following up then you could do something like:
<followup: if (Math.randomInt(10) == 0){1} else {0}>
Which would have a 10% chance of following up with Attack and 90% chance of not doing a follow up skill.
A result of 0 will mean no follow up skill.

Download
Click here.

FAQ
Q: Nothing seems to happen when I use your plugin.
A: Make sure the plugin has its original name and that you haven't accidentally renamed it.

Credits
Fomar0153

Terms of Use
As long as I am credited, you may use this plugin in your projects both commercial and non-commercial.

Version History
1.0 -> 1.1 - 21/09/20 - Follow up skills now use the same target index as the previous skill.

Features Mentioned

  • Easily use resources from older rpg makers!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credits Fomar0153 Terms of Use As long as I am credited, you may use this plugin in your projects both commercial and non-commercial.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar