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MVCustom Sell Prices

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Custom Sell Prices
  • Original author: FDSuprema
  • Original date: November 7, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/custom-sell-prices.49749/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Ed Engine FR - Custom Sell Prices 1.1.1 Updated 11/16/2016 Plugin by FDSuprema(Original Post) Download Link: EEFR_CustomSellPrices.js

Archived First Post

Ed Engine FR - Custom Sell Prices 1.1.1


Updated 11/16/2016


Plugin by FDSuprema(Original Post)


Download Link: EEFR_CustomSellPrices.js


This plugin requires MVCommons to be present in a project.


Now with no dependencies!


Introduction


Probably one of the most under-appreciated features of any RPG, yet generally a very important one, is the ability to sell items at shops. Obviously, it's a standard feature of nearly every RPG, as well as in RPG Maker. However, in every RPG Maker to date, it's been a fairly standardized practice, in that it just uses a price divided by 2 formula for the sell price. This script remedies that standardization and allows you to not only set your own default percent value for selling items, but even allows you to set specific sell prices with note tags.


Instructions


You can modify the default sell percentage by setting the Sell Percentage parameter with any integer value. By default this is set to 50 (percent).


The plugin parameter Bonus Variable allows you to bind a game variable to the plugin. That variable can be used to grant additional sell price bonuses to the player, increasing the final sell value by X percent, with X being the value of the variable.


You can use the plugin command CustomSellBonus +X%, CustomSellBonus -X%, or CustomSellBonus =X%(X% without the = sign works this way too,) to add X to the multiplier, subtract X to the multiplier, or set the multiplier to X, respectively. Keep in mind that the plugin command multiplier is reset every time the game is boot, while the Bonus Variable is saved with the save file.


<Sell Price: X>


Place this note-tag in the notes field of any Item, Weapon, or Armor to set the selling price of that item to X, ignoring the default sell percentage.


<Sell Percent: X>


Place this note-tag in the notes field of any Item, Weapon, or Armor to set the selling price of that item to X percent of the item's Price, ignoring the default sell percentage.


<No Sell Bonus>


Place this note-tag in the notes field of any Item, Weapon, or Armor to disable the Bonus Variable bonus OR the Plugin Command "CustomSellBonus"'s bonus when selling this item.


Terms of Use


This plugin may be freely used for commercial or noncommercial products created with RPG Maker MV. If you publish any modifications to this plugin, you are to link back here to the original publication.

Downloads / Referenced Files

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License / Terms Note

Terms of Use This plugin may be freely used for commercial or noncommercial products created with RPG Maker MV. If you publish any modifications to this plugin, you are to link back here to the original publication.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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