public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MZ[LordV] Kill Quest Assistant

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [LordV] Kill Quest Assistant
  • Original author: lordvalinar
  • Original date: May 26, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/lordv-kill-quest-assistant.136853/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Kill Quest Assistant (v1.0) LordValinar​ Introduction This plugin was designed to assist "kill quests" in mind. Basically you get a quest to kill 10 bandits, and you want a variable to increase for each bandit you kill, but doing so with vanilla RPG Maker is difficult since "if enemyHP %

Archived First Post

Kill Quest Assistant (v1.0)
LordValinar

Introduction
This plugin was designed to assist "kill quests" in mind. Basically you get a quest to kill 10 bandits, and you want a variable to increase for each bandit you kill, but doing so with vanilla RPG Maker is difficult since "if enemyHP % <= 0" condition in the troop page doesn't account for the last enemy killed! With this plugin, that issue is resolved! Each enemy with the proper tag that dies in combat will run the appropriately assigned common event (where you can design to your heart's content the conditions and features that happen when it happens).

Features
Runs a common event when an enemy with the <kqs: eventId> tag dies.

Screenshots
<< see attachments >>

How to Use
Place this plugin in your plugins folder, add it to your plugin manager within the RPG Maker MZ engine. Then create an (or select an already made) enemy in the database. Place the <kqs: eventId> tag within the note field. "eventId" will be the numerical value of the Common Event ID you wish to run when this enemy type dies. For example (like in the screenshots) if you want a variable to increase when a zombie dies, you would set that up in the common event.

Download(Github) - Kill Quest Assistant

Terms and Credits
* Free to use and modify for commercial and noncommercial games, with credit.
* Do NOT remove my name from the Author of this plugin
* Do NOT reupload this plugin (modified or otherwise) anywhere other than on these forums (RPGMakerWeb).

Features Mentioned

  • Runs a common event when an enemy with the tag dies.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms and Credits * Free to use and modify for commercial and noncommercial games, with credit. * Do NOT remove my name from the Author of this plugin * Do NOT reupload this plugin (modified or otherwise) anywhere other than on these forums (RPGMakerWeb).

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar