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Original Source
- Original title: Gradient Wipe - old RM Transition effect, and more
- Original author: Tsukimi-neko
- Original date: January 22, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/gradient-wipe-old-rm-transition-effect-and-more.90287/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Gradient Wipe v1.0.0 Tsukimi (cji3bp62000) Introduction There are fancy transition effects in RM 2000/XP/VX, but only fading and scaling in MV.
Archived First Post
Gradient Wipe v1.0.0
Tsukimi (cji3bp62000)
Tsukimi (cji3bp62000)
Introduction
There are fancy transition effects in RM 2000/XP/VX, but only fading and scaling in MV.
So I decided to make this script to make it more fancier,
and also add the effect to characters/pictures/message window.
*** Notice !!! ***
this is an webGL depending effect. If your RMMV version is below 1.5.0,
"and" your game will be on website/smartphone, this effect may not work.
1.5.0 or upper version allows WebGL rendering for website/smartphone.
(OK for desktop application, even with version below 1.5.0)
Features
- Old-Style Transition Effect
- Character/Picture Fading Effect
- Message Window Fading Effect
※Gradient Image will be stretched to fit the target(screen/char/pic/message), so no need resizing to 816*624, just use what you have(o・ω・o).
Screenshots
Some Japanese, but the important parts are also translated to English.
How to Use
- Open your project, add and turn this script on in plugin manager.
- Create 'transitions' folder under 'img/' directory, and put your Gradient Image in it.
There are Plugin parameters to set as effect default parameter.
・Transition Effect:
GWTransition <on/off>
use Gradient Wipe transition(on) or RM default transition(off).
Ignore the <>.
GWTrans_Setting FadeImg <imageName>
set Gradient Image for transition.
Ignore the <>.
GWTrans_Setting FadeInImg <imageName>
set Gradient Image for transition(only for fade in).
Ignore the <>.
GWTrans_Setting FadeOutImg <imageName>
set Gradient Image for transition(only for fade out).
Ignore the <>.
GWTrans_Setting Duration <frames>
set the fading effect duration(in frame).
Ignore the <>.
use Gradient Wipe transition(on) or RM default transition(off).
Ignore the <>.
GWTrans_Setting FadeImg <imageName>
set Gradient Image for transition.
Ignore the <>.
GWTrans_Setting FadeInImg <imageName>
set Gradient Image for transition(only for fade in).
Ignore the <>.
GWTrans_Setting FadeOutImg <imageName>
set Gradient Image for transition(only for fade out).
Ignore the <>.
GWTrans_Setting Duration <frames>
set the fading effect duration(in frame).
Ignore the <>.
・Character/Picture Fading Effect:
GWFade character <id> [fadeIn/fadeOut] <imgName> <duration> (<softness>)
set Gradient Wipe effect for character.
id: -1(gamePlayer), 0(this Event), 1~(Event ID)
if use fadeOut, will automatically turn the opacity of character to 0 after effect ends.
(no auto opacity-changing when using fadeIn)
softness is an optional parameter.
default is 0, and mostly 5~10 is enough.
example:
GWFade character -1 fadeOut Circle 60
-> game Player(-1) will fade out using 'Circle.png' in 60f.
GWFade picture <id> [fadeIn/fadeOut] <imgName> <duration> (<softness>)
set Gradient Wipe effect for picture.
parameters are the same as character fading.
example:
GWFade picture 1 fadeIn Circle 60 5
-> Picture No.1 will fade in using 'Circle.png' in 60f,
with softness 5.
set Gradient Wipe effect for character.
id: -1(gamePlayer), 0(this Event), 1~(Event ID)
if use fadeOut, will automatically turn the opacity of character to 0 after effect ends.
(no auto opacity-changing when using fadeIn)
softness is an optional parameter.
default is 0, and mostly 5~10 is enough.
example:
GWFade character -1 fadeOut Circle 60
-> game Player(-1) will fade out using 'Circle.png' in 60f.
GWFade picture <id> [fadeIn/fadeOut] <imgName> <duration> (<softness>)
set Gradient Wipe effect for picture.
parameters are the same as character fading.
example:
GWFade picture 1 fadeIn Circle 60 5
-> Picture No.1 will fade in using 'Circle.png' in 60f,
with softness 5.
・Message Window Fading Effect:
GWMessageFade <on/off>
use Gradient Wipe fade(on) or RM default open/close window effect(off).
Ignore the <>.
GWMessage_Setting FadeImg <imageName>
set Gradient Image for message window fading.
Ignore the <>.
GWMessage_Setting Duration <frames>
set the fading effect duration(in frame).
Ignore the <>.
use Gradient Wipe fade(on) or RM default open/close window effect(off).
Ignore the <>.
GWMessage_Setting FadeImg <imageName>
set Gradient Image for message window fading.
Ignore the <>.
GWMessage_Setting Duration <frames>
set the fading effect duration(in frame).
Ignore the <>.
Script
You can download(press ctrl+s) the script from here, or from my Github.
FAQ
Post question and answers to common question here in the following format:
Q: Fading out character/picture is working fine, but I can't fade in the character/picture again.
A:
The FadeOut command for char/pic will turn the opacity to 0, so you have to turn opacity back in order to fadeIn.
Set the character/picture's opacity to 255 or some else right before or after the fade in plugin command.
Terms of use
Free to use in non-commercial/commercial games. Credits no need. (but I will be happy if you would write in your game!)
Do not reproduce or redistribute this script alone(without any game data).
Credit and Thanks
- Tsukimi (in this forum: cji3bp62000)
- Credit people which have help you in making the script.
Author's Notes
2018/01/22 released.
You can find gradient wipe image by searching :
・gradient wipe
・luma wipe
・luma fade
・ルール画像 (<- japanese)
Features Mentioned
- Old-Style Transition Effect
- Character/Picture Fading Effect
- Message Window Fading Effect
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use Free to use in non-commercial/commercial games. Credits no need. (but I will be happy if you would write in your game!) Do not reproduce or redistribute this script alone(without any game data). Credit and Thanks
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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