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MZTDW Experience Curve Customization

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: TDW Experience Curve Customization
  • Original author: wrigty12
  • Original date: September 11, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/tdw-experience-curve-customization.127146/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

TDW Experience Curve Customization Version 1.0 by wrigty12 [For RPGMaker MZ]​

Archived First Post

TDW Experience Curve Customization
Version 1.0
by wrigty12
[For RPGMaker MZ]

Description:
Define and set custom experience curves for individual classes, using JS Code instead of the default EXP Curve Generator!

Functionality:
You can compose a list of different EXP Curves. Then, you link each Class to any of your defined EXP Curves.

Everything is built out in the Plugin Parameters.

Some example defaults (you may recognize them from a certain monster-catching game):
n = actor level
Code:
(6/5)*Math.pow(n,3) - 15*Math.pow(n,2) + 100*n - 140;
Code:
if (n <= 50) { (Math.pow(n,3)*(100-n))/50 }
else if (n <= 68) { (Math.pow(n,3)*(150-n))/100 }
else if (n <= 98) { (Math.pow(n,3)*((1911-10n)/3))/50 }
else if (n <= 100) { (Math.pow(n,3)*(160-n))/100 };

Plugin:
TDW Experience Curve Customization by wrigty12


Credits:
wrigty12

Terms:
Feel free to use in any way you like. No credit required, unless you feel like it!

Downloads / Referenced Files

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License / Terms Note

Credits: wrigty12 Terms: Feel free to use in any way you like. No credit required, unless you feel like it!

Creator Claims / Removal

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