Simple Sprite Formatting Tutorial
BMM_Archive · July 15, 2026
BMM_Archive
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Original Source
- Original title: Simple Sprite Formatting Tutorial
- Original author: Imploded Tomato
- Original date: June 29, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/simple-sprite-formatting-tutorial.29164/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials
Summary
Greetings Community, I have decided to make a simple sprite formatting tutorial for RPG Maker VX Ace. I prefer to use Paint.net but other software should suffice as well. - 1st step is to create a new .png image which is 100 by 100 pixels.
Archived First Post
Greetings Community, I have decided to make a simple sprite formatting tutorial for RPG Maker VX Ace. I prefer to use Paint.net but other software should suffice as well.
- 1st step is to create a new .png image which is 100 by 100 pixels.
- 2nd step is to mark the corners of the 100 by 100 pixel square (Optional: Delete the white space to make it transparent.)

- 3rd step requires adding more pixels to the image, we're going to multiply the horizontal and vertical pixels of the square by 3 and 4 making our square a 300 by 400 pixel rectangle.


- 4th step involves coping and pasting our marked corners so that they fill up the empty space.



- 5th step involves copying and pasting you're sprite so that you can use it as a place holder for future sprites.




- 6th step is to save you're sprite sheet as such " $example.png ". (The reason for the " $ " sign in the beginning of the name is because RPG Maker VX Ace will recognize that .png graphic as a 3 by 4 sprite sheet instead of 12 by 8 sprite sheet.)
I hope this tutorial helps you, feel free to leave a question, comment, or pm me, thanks.
- 1st step is to create a new .png image which is 100 by 100 pixels.
- 2nd step is to mark the corners of the 100 by 100 pixel square (Optional: Delete the white space to make it transparent.)

- 3rd step requires adding more pixels to the image, we're going to multiply the horizontal and vertical pixels of the square by 3 and 4 making our square a 300 by 400 pixel rectangle.


- 4th step involves coping and pasting our marked corners so that they fill up the empty space.



- 5th step involves copying and pasting you're sprite so that you can use it as a place holder for future sprites.




- 6th step is to save you're sprite sheet as such " $example.png ". (The reason for the " $ " sign in the beginning of the name is because RPG Maker VX Ace will recognize that .png graphic as a 3 by 4 sprite sheet instead of 12 by 8 sprite sheet.)
I hope this tutorial helps you, feel free to leave a question, comment, or pm me, thanks.
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