Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Lyra's MultiConditions (Advanced Event Page Checks)
- Original author: LyraVultur
- Original date: August 22, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/lyras-multiconditions-advanced-event-page-checks.150695/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
MultiConditions { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
MultiConditions
This plugin lets you define multiple conditions that need to be met before an event's page is shown. These conditions are defined in the plugin settings, so to add them to an event's page you need only add a comment with the ID! The conditions can be as simple or complex as you like, from checking more than 2 switches, checking javascript, or checking a time range, and more! Plus, since they are pre-defined by you, you can re-use them for easy changing of complex conditions on multiple events!How to Use
Add the .js file to your project's js/plugin folder, then open up the plugin manager in the editor and add the plugin.
There's general help to the left side and specific settings help if you double-click on them.
Double-click the Conditions settings to start defining conditions as you see fit.
There's also a Global Ignore option that can be set to start ON (default OFF), and can be changed with a plugin command. If ON, ALL multiconditions will return true until it is switched OFF again.
Do note that as well as the multicondition (if any) on an event's page, the normal RPG Maker conditions (if any) must also be met in order for the page to display.
Once you've added the plugin and defined a multicondition, simply add this tag to a commet in an event's page:
- <multicond id>
Condition Types
There are currently four types of conditions you can check for: javascript, switches, variables, and time. Each multicondition can have one javascript check, but an unlimited amount of other checks.
- Javascript lets you enter raw js whose end result will be checked for a true/false value. Useful for complicated checks. While a condition only has one js check, nothing is stopping you &&ing together many things in that one check.
- Switches are the simplest type of check. Simply define what switches you want to check, and it will return true if ALL those switches are ON.
- Variable checks let you compare a variable(s) to a set number or against another variable. Supports greater than, smaller than, equals, and not equals. You can also check if a variable is in or out of a certain range.
- Time checks check if a time is within a certain range (inclusive). Useful if you have a time system and want to check if a certain event or NPC should show up. You will need to tell it what variables store the current hours and seconds (expects 24-hour time). I added this since my project uses the lovely Community Lighting plugin and wanted to make life easier to check my NPC schedules!
A multicondition will return true only if ALL of the checks you added to it are true - just like if you ticked multiple boxes in the Conditions section on an event's page.
Note to VisuStella Users
If you use VisuStella's Events and Movement Core, and from that you use their Page Comment Tags, then the multicondition comment must be above those, or the page will return true if the VisuStella check passes and the multicondition will be ignored. Since VisuStella is obfuscated there is little I can do to remedy this, but I have done what I can. An example of the correct setup is provided below:
You can view the license here. In short, it is free for commercial or non-commercial use. Credit is optional as long as you don't claim it as your own work.
Downloads
You can download just the plugin here. Press the 'Raw' button then Ctrl+S to save it.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of Use You can view the license here. In short, it is free for commercial or non-commercial use. Credit is optional as long as you don't claim it as your own work. Downloads You can download just the plugin here. Press the 'Raw' button then Ctrl+S to save it.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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