Original Source
- Original title: SnowMV - Simple Gathering
- Original author: Sn0wCrack
- Original date: October 24, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/snowmv-simple-gathering.46712/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
SnowMV - Simple Gathering v2.3.1 by Sn0wCrack Introduction Simple Gathering is a way to easily setup an item gathering event, including requirements for gathering (such as Pickaxes, Axes, Shovels, etc.) and highly customisable odds based upon what you are gathering and what tools you are using.
Archived First Post
SnowMV - Simple Gathering v2.3.1
by Sn0wCrack
Introduction
Simple Gathering is a way to easily setup an item gathering event, including requirements for gathering (such as Pickaxes, Axes, Shovels, etc.) and highly customisable odds based upon what you are gathering and what tools you are using.
How to Use
Since people don't know how to use the Help section, here's the full documentation.
* ============================================================================
* Introduction
* ============================================================================
*
* Welcome to the Simple Gathering System by Sn0wCrack, this script allows you
* to create gathering events in which you players to search for resources using
* tools (or not if you want!)
*
* Please see https://github.com/Sn0wCrack/SnowMV/blob/master/LICENSE for license
* details.
*
* If you use this script, please give credit!
*
* ============================================================================
* Setup
* ============================================================================
* In your items database you can tag any item (this means only normal items,
* not weapons, armour, etc.) with the following tags:
*
* Havesting Tools:
* THESE ARE PUT ON THE ITEMS YOU WANT TO USE TO HARVEST WITH IN THE NOTE TAG SECTION
*
* <Harvest Chance Boost: x%> - Not Required
* This tag allows you to set an amount this particular item will boost
* the chances of you finding items.
*
* <Harvest Chance>
* itemId: percentage%
* </Harvest Chance>
*
* You can set the chance for harvesting different materials for an item
* by something like this:
* <Harvest Chance>
* 7: 100%
* 8: 10%
* </Harvest Chance>
*
* <Chance Break>
* </Chance Break>
*
* Same as above however the values are how often the item will break when
* trying to harvest the resource.
*
* Harvestables:
* THESE ARE PUT ON THE ITEMS YOU WANT TO BE GATHERED IN THE NOTE TAG SECTION
*
* <Harvest Minimum: x> - Required
* The minimum amount of the item to be found upon the successful harvesting of
* it.
*
* <Harvest Maximum: x> - Required
* The maximum amount of the item to be found upon the successful harvesting of
* it.
*
* Events:
* THESE ARE PUT ON EVENTS (in the event editor page) YOU WANT TO RESPAWN IN THE NOTE TAG SECTION
*
* <Repspawn Time: x> - Required if you want respawing events (Requires OrangeTimeSystem)
* Sets how long in hours you want the event to respawn in
*
* ============================================================================
* Usage
* ============================================================================
* To call the script, create an event with a plugin command
* SnowGather require tools [recieveable item ids] commonEventId this
*
* Replace require tools with true if you want the player to need tools to gather
* items at this event, or false if you don't want them to use any tools on this
* particular event spot.
*
* Recievable item ids is an array that you replace with something like [7,8]
* please note how there are not spaces in this, keep it this way or it will not
* function correctly. This sets the items taht you can get from this event.
*
* commonEventId is the id of the common event you want to run after selecting a tool
* to harvest with. You may ignore this if you don't want to use it.
*
* this is well, always the word this, this is only required if you're using
* a time system.
*
* Repsawning Events:
*
* In order for an event to actually despawn and then respawn after the allotted
* time, you must first create second event page, on this page you just have to
* have the self switch for "A" checked as a condition, leave everything else
* blank.
*
*/
Future Plans
- None right now
Bugs
v1:
Newlines not working on Incorrect Tools Message- Fixed as of 1.2.4
Stalling on startup, CPU throttling, etc. - Fixed as of 1.3.0
Doubling up of "Failed to Harvest Resources" message- Fixed as of 1.3.3
v2:
-
Chance break was required- Fixed as of 2.0.1
Download
Ensure that you rename the scripts to "SnowGather.js" if they are not named that in your plugins folder
v1:
https://github.com/Sn0wCrack/SnowMV/blob/master/SnowGather/SnowGather.v1.js
v2:
https://github.com/Sn0wCrack/SnowMV/blob/master/SnowGather/SnowGather.js
Dependencies
Compatibility
Credits
- Yanfly for the note tag reading function
- Kane Hart for requesting the plugin
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
* Please see https://github.com/Sn0wCrack/SnowMV/blob/master/LICENSE for license * details. * * If you use this script, please give credit!
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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