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Suggestion [Feedback] Support for both, Effekseer and MV sprite sheet animations in-editor

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Suggestion [Feedback] Support for both, Effekseer and MV sprite sheet animations in-editor
  • Original author: Oscar92player
  • Original date: November 19, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/feedback-support-for-both-effekseer-and-mv-sprite-sheet-animations-in-editor.130072/
  • Source forum path: Game Development Engines > RPG Maker MZ Support > RPG Maker MZ Feedback

Summary

Description of the Feature: With this feature, RMMZ could give real support the animation system used in RMMV by adding two different tabs in Animations. By default, RMMZ supports PART of the MV animation system, with the capability of copying animations.json from the previous engine, and pasting it into the game folders from the newest one (as stated in this post from the Support forums). That incomplete "feature" does not allow the player to preview or edit the animations in RMMZ.

Archived First Post

Description of the Feature:
  • With this feature, RMMZ could give real support the animation system used in RMMV by adding two different tabs in Animations.
  • By default, RMMZ supports PART of the MV animation system, with the capability of copying animations.json from the previous engine, and pasting it into the game folders from the newest one (as stated in this post from the Support forums).
  • That incomplete "feature" does not allow the player to preview or edit the animations in RMMZ.

Mockups:
This shows the tab system to select between the Default animation system from RMMZ...
Protected download

... and the tab to select and edit the Sprite Sheet animations, inherited from RMMV.
Protected download

Why is this feature good?
This feature will improve the user experience in RMMZ because:
  • ... with the official implementation, users would be able to edit both kind of animations in-editor (particles from Effekseer and sprited ones from MV), and use them in their games with proper testing.
  • ... we won't need external tools to still use and edit the Sprite Sheet animations, that we were able to use in previous editors since the RMXP generation (released officially in 2004), which means 16 years of resources and assets that could still be exploited today.

Possible issues with this feature?
  • Nostalgic derivated problems.
  • Denial of the Effekseer existence.
  • Possible head-aches due to constant sprite sheet editing.
  • Other psychological problems related directly or indirectly from this system (neither evaluated by official sources nor the users of this forum).

WARNING: Poll votes can be changed anytime by the users. If you vote "Yes", but then you change your mind and vote "No" or "Don't care", the people responsible for the creation of this thread might get very very sad.

Downloads / Referenced Files

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Referenced Images / Attachments

RMMZFeedback_001.png
RMMZFeedback_001.png
RMMZFeedback_002.png
RMMZFeedback_002.png
Creator Claims / Removal

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#rpg-maker-archive#mz-feedback

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