Suggestion [Feedback] Support for both, Effekseer and MV sprite sheet animations in-editor
BMM Archive · July 15, 2026
Original Source
- Original title: Suggestion [Feedback] Support for both, Effekseer and MV sprite sheet animations in-editor
- Original author: Oscar92player
- Original date: November 19, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/feedback-support-for-both-effekseer-and-mv-sprite-sheet-animations-in-editor.130072/
- Source forum path: Game Development Engines > RPG Maker MZ Support > RPG Maker MZ Feedback
Summary
Description of the Feature: With this feature, RMMZ could give real support the animation system used in RMMV by adding two different tabs in Animations. By default, RMMZ supports PART of the MV animation system, with the capability of copying animations.json from the previous engine, and pasting it into the game folders from the newest one (as stated in this post from the Support forums). That incomplete "feature" does not allow the player to preview or edit the animations in RMMZ.
Archived First Post
- With this feature, RMMZ could give real support the animation system used in RMMV by adding two different tabs in Animations.
- By default, RMMZ supports PART of the MV animation system, with the capability of copying animations.json from the previous engine, and pasting it into the game folders from the newest one (as stated in this post from the Support forums).
- That incomplete "feature" does not allow the player to preview or edit the animations in RMMZ.
Mockups:
This shows the tab system to select between the Default animation system from RMMZ...
Protected download
... and the tab to select and edit the Sprite Sheet animations, inherited from RMMV.
Protected download
Why is this feature good?
This feature will improve the user experience in RMMZ because:
- ... with the official implementation, users would be able to edit both kind of animations in-editor (particles from Effekseer and sprited ones from MV), and use them in their games with proper testing.
- ... we won't need external tools to still use and edit the Sprite Sheet animations, that we were able to use in previous editors since the RMXP generation (released officially in 2004), which means 16 years of resources and assets that could still be exploited today.
Possible issues with this feature?
- Nostalgic derivated problems.
- Denial of the Effekseer existence.
- Possible head-aches due to constant sprite sheet editing.
- Other psychological problems related directly or indirectly from this system (neither evaluated by official sources nor the users of this forum).
WARNING: Poll votes can be changed anytime by the users. If you vote "Yes", but then you change your mind and vote "No" or "Don't care", the people responsible for the creation of this thread might get very very sad.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...

