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MZHime Inventory System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Hime Inventory System
  • Original author: Tsukihime
  • Original date: September 2, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/hime-inventory-system.126628/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

The Hime inventory system makes it easier for you to manage inventory-related mechanics. The base plugin let's you assign ID's to your inventories and then change between them quickly using a simple script call. This means you can switch inventories on the map, during battle, using skills, and so on. Eventually, more features will be added such as actor inventories, chest inventories, storage system, grid based inventory management, and other possibly interesting inventory mechanics. For now, you get to have multiple inventories.

Archived First Post



The Hime inventory system makes it easier for you to manage inventory-related mechanics.

The base plugin let's you assign ID's to your inventories and then change between them quickly using a simple script call. This means you can switch inventories on the map, during battle, using skills, and so on.

Eventually, more features will be added such as actor inventories, chest inventories, storage system, grid based inventory management, and other possibly interesting inventory mechanics.

For now, you get to have multiple inventories.

Download


Terms of Use: https://himeworks.com/terms-of-use/

Compatible with MV and MZ.

Usage

To switch party inventories, use the script call
Code:
$gameParty.setInventory( ID )
Where the ID is the ID of the inventory you want to switch to.
If the ID doesn't exist, a new inventory will be created with that ID.

By default the first inventory is called "party1".

Example

Let's say you wanted to create a second party inventory called "party2", you would say
Code:
$gameParty.setInventory("party2")
And then when you want to switch back to the first inventory, you would say
Code:
$gameParty.setInventory("party1")

Downloads / Referenced Files

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License / Terms Note

Terms of Use: https://himeworks.com/terms-of-use/ Compatible with MV and MZ. Usage To switch party inventories, use the script call

Creator Claims / Removal

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