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MZTheo - Physical/Magical attack that always hit (Not Certain Hit)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Theo - Physical/Magical attack that always hit (Not Certain Hit)
  • Original author: TheoAllen
  • Original date: February 9, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/theo-physical-magical-attack-that-always-hit-not-certain-hit.133215/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

About: I don't like how they implement the "certain hit" type. Because it bypasses PDR and MDR. I want my skill to always hit (means, you can not dodge this with EVA or MEV) but without ignoring PDR or MDR. How to use: Tag your physical/magical skill with

Archived First Post

About:
I don't like how they implement the "certain hit" type. Because it bypasses PDR and MDR. I want my skill to always hit (means, you can not dodge this with EVA or MEV) but without ignoring PDR or MDR.

How to use:
Tag your physical/magical skill with
<always hit>

Download:
Save as a new JS file (you can name it to whatever you want)

Terms of use:
Read here

Downloads / Referenced Files

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License / Terms Note

Terms of use: Read here

Creator Claims / Removal

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