Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: inVictor - Battle Expiration States (MZ)
- Original author: Iqus
- Original date: February 3, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/invictor-battle-expiration-states-mz.132987/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Title: inVictor - Battle Expiration States Introduction: This plugin allows you to have states that would expire after a certain
Archived First Post
Title:
inVictor - Battle Expiration States
Introduction:
This plugin allows you to have states that would expire after a certain
amount of battles instead of turns, so it would allow you to have a Regen
state or boosted Experience for 2-3 battles.
Usage:
State notetag:
<BattleState:n>
Paste it into your Battle Expiration State where "n" is the number of
battles the state will last.
No further configuration is required.
Compatibility:
This plugin will definitely work with core RPG Maker plugins and should not
raise any incompatibility issues unless addState() removeBattleStates() or
onBattleEnd() are created for Game_Actor instead of Game_Battler as default.
In that case, patching the plugin should be rather easy. You can reach me on
Discord at inVictor#4221 for questions.
Not tested for MV, but it might work as well.
Special thanks to Theo Allen and the LunaTechs.
Terms of use:
·Free to use in comercial and non-comercial games, as long as you give credits to inVictor.
·Do not sell or claim authorship of this plugin wholy or partially.
·You can edit and adapt the code, as long as you still give credit.
·Do not redistribute this plugin.
·I reserve the right to change these terms of use.
Download:
here
inVictor - Battle Expiration States
Introduction:
This plugin allows you to have states that would expire after a certain
amount of battles instead of turns, so it would allow you to have a Regen
state or boosted Experience for 2-3 battles.
Usage:
State notetag:
<BattleState:n>
Paste it into your Battle Expiration State where "n" is the number of
battles the state will last.
No further configuration is required.
Compatibility:
This plugin will definitely work with core RPG Maker plugins and should not
raise any incompatibility issues unless addState() removeBattleStates() or
onBattleEnd() are created for Game_Actor instead of Game_Battler as default.
In that case, patching the plugin should be rather easy. You can reach me on
Discord at inVictor#4221 for questions.
Not tested for MV, but it might work as well.
Special thanks to Theo Allen and the LunaTechs.
Terms of use:
·Free to use in comercial and non-comercial games, as long as you give credits to inVictor.
·Do not sell or claim authorship of this plugin wholy or partially.
·You can edit and adapt the code, as long as you still give credit.
·Do not redistribute this plugin.
·I reserve the right to change these terms of use.
Download:
here
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use: ·Free to use in comercial and non-comercial games, as long as you give credits to inVictor. ·Do not sell or claim authorship of this plugin wholy or partially. ·You can edit and adapt the code, as long as you still give credit.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...