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MZA Patch of VE_GraphicBattlerSetup for MZ Animated Battlers and Enemies

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: A Patch of VE_GraphicBattlerSetup for MZ Animated Battlers and Enemies
  • Original author: TSL
  • Original date: December 15, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/a-patch-of-ve_graphicbattlersetup-for-mz-animated-battlers-and-enemies.131003/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

With VE_GraphicBattlerSetup allows the more Frames of Animated Battler and Enemies in RMMV Now it comes with this patch to MZ! You can just throw the patch below the VE_GraphicBattlerSetup and then it works in MZ. Ive tested with Holders Battlers in followed operations: Attack Guard Item and Skills.

Archived First Post

With VE_GraphicBattlerSetup allows the more Frames of Animated Battler and Enemies in RMMV
Now it comes with this patch to MZ!
You can just throw the patch below the VE_GraphicBattlerSetup and then it works in MZ.
Ive tested with Holders Battlers in followed operations: Attack Guard Item and Skills.
!!Problem: It doesnt support STATIC enemies.
With a static picture the game will crash: cannt read Property setBlendColor
im sorry that i havent found the solution. but i guess that wont be something komplex.
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