Original Source
- Original title: JIF Move Staling
- Original author: Jiffy
- Original date: August 19, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/jif-move-staling.99103/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
JIF_MoveStaling Created By Jiffy Features/Explanation Are you tired of players mashing the enter button through all of your battles? Do you want to add an extra layer of depth to your battle system? Well then look no further! Inspired by the mechanic by the same name from the Super Smash Bros. Series (https://www.ssbwiki.com/Stale-move_negation), staling will decrease the amount of damage a move does if it is used repeatedly. This will discourage the spamming of the same move and will add another layer of complexity to your combat system.
Archived First Post
Created By Jiffy
Features/Explanation
Are you tired of players mashing the enter button through all of your battles? Do you want to add an extra layer of depth to your battle system? Well then look no further! Inspired by the mechanic by the same name from the Super Smash Bros. Series (https://www.ssbwiki.com/Stale-move_negation), staling will decrease the amount of damage a move does if it is used repeatedly. This will discourage the spamming of the same move and will add another layer of complexity to your combat system.
How to Use:
- Place the plugin in your project's js\plugins folder.
- Install the plugin in your plugin manager
- Edit parameters to your needs
DOWNLOAD:
Credits:
Free for commercial and non commercial use.
Please just credit me under the name of Jiffy.
Features Mentioned
- Are you tired of players mashing the enter button through all of your battles? Do you want to add an extra layer of depth to your battle system? Well then look no further! Inspired by the mechanic by the same name from the Super Smash Bros. Series (https://www.ssbwiki.com/Stale-move_negation), staling will decrease the amount of damage a move does if it is used repeatedly. This will discourage the spamming of the same move and will add another layer of complexity to your combat system.
- How to Use:
- Place the plugin in your project's js\plugins folder.
- Install the plugin in your plugin manager
- Edit parameters to your needs
- DOWNLOAD:
- Spoiler: Download Link
- Credits:
- Free for commercial and non commercial use.
- Please just credit me under the name of Jiffy.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credits: Free for commercial and non commercial use. Please just credit me under the name of Jiffy.
Creator Claims / Removal
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