VXAce Trying to make 16:9 support
BMM_Archive · July 15, 2026
Original Source
- Original title: VXAce Trying to make 16:9 support
- Original author: Timofey_Rusanov
- Original date: February 13, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/trying-to-make-16-9-support.175409/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Scripts In Development
Summary
I thought about making both 4:3 and 16:9 modes support with ability to change them during the game. So, I could find scripts to pass 640x480 limit (from Hime) and make camera centered on small maps (from Yanfly), but there's two problems that makes the game look wrong - first - tiles draw distance is short for widescreen resolution, it can be seen by black stripe or some parallax. and second - player camera position is not centred, because camera position depends on tileset resolution or half of it.
Archived First Post
So, I could find scripts to pass 640x480 limit (from Hime) and make camera centered on small maps (from Yanfly), but there's two problems that makes the game look wrong -
first - tiles draw distance is short for widescreen resolution, it can be seen by black stripe or some parallax.
and second - player camera position is not centred, because camera position depends on tileset resolution or half of it.
Also I tried to change resolution during the game using event with script, but resolution looks incorrect until I transfer to the same or different map.

I couldn't find any helpful script and I also can't write script myself. So can you help me with this?
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