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Code Off #2 : Bestiary (Unfinished & Not Entered)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Code Off #2 : Bestiary (Unfinished & Not Entered)
  • Original author: Yin
  • Original date: August 26, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/code-off-2-bestiary-unfinished-not-entered.31479/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Scripts In Development

Summary

This is a totally unfinished version of my bestiary meant for the code off. I got caught up with something else and was not able to finish or release it in time for the contest. Mind you this is a raw, uncommented, unpolished, and UNFINISHED version. It is lacking a scan skill and enemies are entered through encounter. Information is released slowly with each kill. You're free to modify it if you want. Anyway, I'm leaving it here so I can pick it back up eventually. I'm still working on...

Archived First Post

This is a totally unfinished version of my bestiary meant for the code off. I got caught up with something else and was not able to finish or release it in time for the contest.

Mind you this is a raw, uncommented, unpolished, and UNFINISHED version. It is lacking a scan skill and enemies are entered through encounter. Information is released slowly with each kill.

You're free to modify it if you want.

https://www.dropbox.com/sh/8hw6fkdjxbgc90m/AABZ5Cdxs14Fw1xSOZMRATMCa?dl=0

Anyway, I'm leaving it here so I can pick it back up eventually. I'm still working on my game and preparing for something big. I at least hope it helps someone!

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