Original Source
- Original title: POG_PartyPool: "depth" effect on water (playable Demo)
- Original author: Logica
- Original date: October 5, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/pog_partypool-depth-effect-on-water-playable-demo.128301/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
What does the script do? Simulates a "depth" effect of sprites and character events when they are in the water. When the character is close to the shore, the water will remain at the ankles, but as it moves away from the river / beach shore, the water level increases. When the player is completely submerged, a Switch (choice of the developer) is activated to indicate that he is submerged. It is still possible to obtain the depth to which the player is using a database variable. The terrains where...
Archived First Post
When the player is completely submerged, a Switch (choice of the developer) is activated to indicate that he is submerged. It is still possible to obtain the depth to which the player is using a database variable. The terrains where this effect occurs are defined by tags in Tilesets or regions of the map.
Observe how bathers are at different depths depending on the distance from the coast. The three that are on the left side of the map in the marked regions have their depths defined regardless of their distance from the margin..
Terms of Use: Free for any type of project. Use sunscreen ...
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of Use: Free for any type of project. Use sunscreen ...
Referenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...
