Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: RPG Maker MZ 1.4.0 Update
- Original author: Archeia
- Original date: December 9, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/rpg-maker-mz-1-4-0-update.142845/
- Source forum path: Game Development Engines > RPG Maker MZ Support > RPG Maker MZ Software Updates
Summary
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Archived First Post
Hello RPG Makers!
Thank you for using RPG Maker MZ, as always, we appreciate your support! We hope you are enjoying it so far. The latest update, Version 1.4.0, is now live with some major updates and bug fixes!
Download Link
Major Updates
- Added an option to create spritesheet based animations in the same format as RPG Maker MV.
- Update to Effekseer version for better performance on animation rendering.
- Also, it is now possible to have multiple animations playing at once on mobile
- Update to the launch plugins "ChangeSelectItemWindowMZ.js", "EventReSpawn.js", "TemplateEvent.js" "EffekseerForRPGMakerMZ_Ex.js"
- Update to the official plugins "PluginCommonBase.js", "RegionBase.js"
- Adding routines to prevent the editor from closing down unexpectedly.
- Fixed a bug with text spacing when using proportional fonts depending on display speed.
- Fixed a bug where you would lose if you use a skill with the Special Effect: Flee on all actors.
- Fixed the text position on some badly placed tutorial assets.
- Fixed the non calculation of time under 1s for conditional branching based on timer.
- Fixed a bug with the plugin command menu where it was displaying plugins that are not activated in the plugin manager or have any commands to use.
- Effekseer animations should now pause when the window is not active.
- Fixed a bug where if you used a "Forced battle action" during the end of turn resolution it will activate twice.
- Fixed the filename of one asset used in the floating shrine.
- In the case you used or based a map on the flying shrine before v1.4.0.
- If you select "remove unused files" during deployment.
- Your project might fail if uploaded on a web server: Failed to load
- If that is the case, please set again the parallax of your map to IslandofSky1
- New sample maps in (dlc/RemakeMapResourcePack)
- New NPC assets in (dlc/NpcResourcePack)
- Create a backup of your project or only its data and js folders. Updating can sometimes cause your project to break so this is for the safety of your hard work!
- Update your project by going to the Main Tool Bar -> Game -> Update Corescript option.
- To get the graphical updates, create a new project and copy the following files from the newly created project to your project folder:
- img/parallaxes/IslandOfSky1.png
- Make sure that your steam client is done updating if you are using the steam version. If there are issues, restart the client first.
- If you encounter a bug, remember the following:
- Use Tiny Project to emulate the issue.
- There should be NO plugins.
- If the bug happens with Tiny Project:
- Get a video and upload in Streamable. Then link in your post.
- Upload the Tiny Project that has your issue in Google Drive. Then link in your post.
- Post your PC specs. It must include your OS, RAM, Video Card.
- If it's an editor bug, make sure to show us step by step on how to replicate the issue.
- Get a video and upload in Streamable. Then link in your post.
- If you cannot replicate the bug with Tiny Project, then it's a different issue and you should post in support instead.
Happy Game Making!
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