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MZ[MihailJP Plug-in] Problem of crashing with active TPB

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [MihailJP Plug-in] Problem of crashing with active TPB
  • Original author: Kupotepo
  • Original date: September 23, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/mihailjp-plug-in-problem-of-crashing-with-active-tpb.127757/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Archived First Post

Author: MihailJP from the JP forums

In version 1.0.0, we have seen an issue with the following function crashing in active TPB due to behave stangely (such as when hitting input).
  • Scene_Battle.prototype.onEnemyOk ()
  • Scene_Battle.prototype.commandAttack ()
  • Scene_Battle.prototype.commandGuard ()
So I wrote a plugin for first aid. For the time being, ignore the error and continue.
Since it is a workaround (first aid), the behavior may be strange.

In addition, we are a self-build PC (Ryzen 5 3600, GeForce GTX 950).

Published on

GitHub.
https://github.com/MihailJP/mihamzplugin/blob/master/TPBWorkaround.js The

license is Unlicense.
https://github.com/MihailJP/mihamzplugin/blob/master/LICENSE.txt

Downloads / Referenced Files

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License / Terms Note

license is Unlicense. https://github.com/MihailJP/mihamzplugin/blob/master/LICENSE.txt

Referenced Images / Attachments

forum.tkool.jp
forum.tkool.jp
Creator Claims / Removal

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#rmmz#plugin-archive

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