MZ[MihailJP Plug-in] Include the target in the message when using the skill
BMM Archive · July 15, 2026
Original Source
- Original title: [MihailJP Plug-in] Include the target in the message when using the skill
- Original author: Kupotepo
- Original date: September 23, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/mihailjp-plug-in-include-the-target-in-the-message-when-using-the-skill.127756/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Author: MihailJP from the JP forums 【プラグイン】スキル使用時のメッセージに対象を含める スキル使用時のメッセージ欄に、スキルの対象を含められるようにします。 ファイル名にItemとありますが、アイテムにもメッセージ設定ができると勘違いしていた名残です。 使いどころがあるかは不明ですがどうぞよしなに。制作中のゲームの副産物です。 使い方 スキルのメッセージ欄に「%3」という文字列を含めます。%3 は実行時に使用対象に置き換えられます。 例えば、「%1は%3に斬りかかった!」とした場合、「ハロルドはこうもりAに斬りかかった!」のように表示されます。 挙動について... forum.tkool.jp
Archived First Post
【プラグイン】スキル使用時のメッセージに対象を含める
forum.tkool.jp
Allows the target of the skill to be included in the message field when using the skill.
How to use
- Include the string "% 3" in the skill's message field. % 3 is replaced with the intended use at runtime.
For example, if you say "% 1 is slashing at% 3!", It will be displayed as "Harold is slashing at bat A!".
About behavior
- When there are multiple targets, it is redundant because all the target names are connected by ",". This specification may change in the future.
Published on
GitHub.
https://github.com/MihailJP/mihamzplugin/blob/master/ItemTargetInMessage.js The
license is Unlicense.
https://github.com/MihailJP/mihamzplugin/blob/master/LICENSE.txt
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
license is Unlicense. https://github.com/MihailJP/mihamzplugin/blob/master/LICENSE.txt
Referenced Images / Attachments
Creator Claims / Removal
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