public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MZrpg_el's SelfSwitchCDNowTemporary.js

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: rpg_el's SelfSwitchCDNowTemporary.js
  • Original author: rpg_el
  • Original date: September 16, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg_els-selfswitchcdnowtemporary-js.127429/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

rpg_el's SelfSwitchCDNowTemporary.js v1.0.2 Description: Here is a plugin to make self-switch C & D always reset after re-entering a map on all events present. Switch A & B remain permanent as before. Possible uses: if you need a use case for this, take this one: imagine you want to have event page 1 be a "startup event page" with Trigger=Parallel that runs once for an event that then immediately becomes Trigger=Action Button on event page 2+. (E.g. with event page 1 moving the event around / changing graphics / other...

Archived First Post

rpg_el's SelfSwitchCDNowTemporary.js v1.0.2

Description:
Here is a plugin to make self-switch C & D always reset after re-entering a map on all events present. Switch A & B remain permanent as before.

Possible uses: if you need a use case for this, take this one: imagine you want to have event page 1 be a "startup event page" with Trigger=Parallel that runs once for an event that then immediately becomes Trigger=Action Button on event page 2+. (E.g. with event page 1 moving the event around / changing graphics / other setup, while event page 2 it then just stands there to be interacted with as any regular NPC.) If you do this with a self switch as condition for page 2 which is set at the end of your page 1 setup, then your setup will only run the first time the player visits this map: on second run the self switch will still be on, so page 1 will be skipped. While there are workarounds for this, all of them involve at least one additional separate event, which can be messy in complex maps in comparison and if this bothers you, you may want to use this plugin.


Download:
https://wobble.ninja/rpgm/plugins/SelfSwitchCDNowTemporary.js

Note:
If you use this in your game, note your usage by listing "SelfSwitchCDNowTemporary.js by rpg_el/Ellie" in your credits. Please don't redistribute this plugin outside of a game, e.g. as part of a plugin collection, without asking me.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

If you use this in your game, note your usage by listing "SelfSwitchCDNowTemporary.js by rpg_el/Ellie" in your credits. Please don't redistribute this plugin outside of a game, e.g. as part of a plugin collection, without asking me.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar