public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MZN_EnhancedAutosave

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: N_EnhancedAutosave
  • Original author: Nolonar
  • Original date: August 24, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/n_enhancedautosave.125987/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

RPG Maker MZ ships with autosave out of the box, but I feel it's a bit limited. Hence I've made the N_EnhanceAutosave plugin. What it does Lets you stop autosaves from increasing the "Save Count" variable (can be turned off). Lets you disable autosaves for individual maps (for example Test maps).

Archived First Post

RPG Maker MZ ships with autosave out of the box, but I feel it's a bit limited. Hence I've made the N_EnhanceAutosave plugin.

What it does
  • Lets you stop autosaves from increasing the "Save Count" variable (can be turned off).
  • Lets you disable autosaves for individual maps (for example Test maps).
  • Adds a window that displays whether an autosave is in progress, has succeeded, or has failed (can be turned off).
  • Adds a Plugin Command to trigger autosaves at any time during an event. Useful after a lengthy cutscene, a completed quest, or even shortly before an important decision.
You can get this plugin (and more) on GitHub: https://github.com/Nolonar/RM_Plugins-EnhancedAutosave
Just in case you can't find the download link: https://github.com/Nolonar/RM_Plugi...eleases/latest/download/N_EnhancedAutosave.js

Terms of use
MIT License

In short: you're free to use it on any project (commercial or not) or modify it as you wish, as long as you won't remove the license and the copyright from the plugin.

Features Mentioned

  • Lets you stop autosaves from increasing the "Save Count" variable (can be turned off).
  • Lets you disable autosaves for individual maps (for example Test maps).
  • Adds a window that displays whether an autosave is in progress, has succeeded, or has failed (can be turned off).
  • Adds a Plugin Command to trigger autosaves at any time during an event. Useful after a lengthy cutscene, a completed quest, or even shortly before an important decision.
  • You can get this plugin (and more) on GitHub: https://github.com/Nolonar/RM_Plugins-EnhancedAutosave
  • Just in case you can't find the download link: https://github.com/Nolonar/RM_Plugi...eleases/latest/download/N_EnhancedAutosave.js
  • Terms of use
  • MIT License
  • In short: you're free to use it on any project (commercial or not) or modify it as you wish, as long as you won't remove the license and the copyright from the plugin.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms of use MIT License In short: you're free to use it on any project (commercial or not) or modify it as you wish, as long as you won't remove the license and the copyright from the plugin.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 2 views

Log in to reply.

User Avatar