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Simple day and night cycle help

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Simple day and night cycle help
  • Original author: IneptAttoney
  • Original date: April 3, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/simple-day-and-night-cycle-help.119761/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx

Summary

I'm making a very simple day and night cycle script. While trying the loop function This is the script: Spoiler {

Archived First Post

I'm making a very simple day and night cycle script. While trying the loop function

This is the script:
aobs.JPG
I use a common event to activate this cycle
Protected download
This is going very well. Until finally I realized
When the player moves another map (Transfer player)
the common event does not continue with the command.
The screen returns bright.
Even though the calculation of variables is still continuing.

How do I make it when the player moves to another map, the screen brightness still same as in the previous map?

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Referenced Images / Attachments

ce.JPG
ce.JPG
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