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Backporting Ruby features into RGSS?

BMM Archive · July 16, 2026

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Original Source

  • Original title: Backporting Ruby features into RGSS?
  • Original author: tyler.kendrick
  • Original date: December 16, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/backporting-ruby-features-into-rgss.35050/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx

Summary

While reading up on the ruby specs, I discovered a lot of really powerful language features have been added into ruby (now v 2.1.5) since version 1.9.3 (The version RGSS was based off) RGSS scripters are really missing out, so I wanted to document all the features NOT included in RGSS, that we could benefit from using - and hopefully implement them. So, here I will attempt to maintain a list of all features currently NOT implemented in RGSS - along with a brief description of their use, and discussion...

Archived First Post

While reading up on the ruby specs, I discovered a lot of really powerful language features have been added into ruby (now v 2.1.5) since version 1.9.3 (The version RGSS was based off)

RGSS scripters are really missing out, so I wanted to document all the features NOT included in RGSS, that we could benefit from using - and hopefully implement them.

So, here I will attempt to maintain a list of all features currently NOT implemented in RGSS - along with a brief description of their use, and discussion about whether or not the features are possible to backport or reimplement in RGSS.

  • [Backport] : Forwardable : This module enables an instance variable to act as a method interceptor.
  • [Backport] : SingleForwardable : Forwardable features made accessible to the eigenclass instance.
  • [Backport] : Module#singleton_class : Allows access to the instance of the eigenclass for metaprogramming.
  • [Backport] : Module#prepend : Allows module methods to invoke class methods as a subclass, without an alias.

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