Hello folks, how can I call a special window - in my case the key item window within a script in RGSS3? { "lightbox_close": "Close",
Hello folks,
how can I call a special window - in my case the key item window within a script in RGSS3?
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Here's what I've got so far:
################################################################################# RPG Maker VX Ace - Quest Option im Hauptmenü# von Nefertari#===============================================================================# Credit: Tsukihime für Vorlage#################################################################################------------------------------------------------------------------------------#------------------------------Anleitung---------------------------------------
#Wo soll ich es einfügen?
#Unterhalb von Materials.#------------------------------------------------------------------------------class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Menü Befehl hinzufügen #-------------------------------------------------------------------------- alias :nefertari_questlog_ösodjf add_main_commands def add_main_commands nefertari_questlog_ösodjf add_command("QuestLog", :handler) endendclass Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Ausführung des hinzugefügten Befehls #-------------------------------------------------------------------------- alias :nefertari_questlog_menü_lsjsef create_command_window def create_command_window nefertari_questlog_menü_lsjsef @command_window.set_handlerhandler, methodmenüpunkt_questlog)) end def menüpunkt_questlog
#which code do I have to include here to call the Key Item Window? endendMany thanks in advance.
Cleo (Nefertari)
################################################################################# RPG Maker VX Ace - Quest Option im Hauptmenü# von Nefertari#===============================================================================# Credit: Tsukihime für Vorlage#################################################################################------------------------------------------------------------------------------#------------------------------Anleitung---------------------------------------#Wo soll ich es einfügen?#Unterhalb von Materials.#------------------------------------------------------------------------------class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Menü Befehl hinzufügen #-------------------------------------------------------------------------- alias :nefertari_questlog_ösodjf add_main_commands def add_main_commands nefertari_questlog_ösodjf add_command("QuestLog", :handler) endendclass Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Ausführung des hinzugefügten Befehls #-------------------------------------------------------------------------- alias :nefertari_questlog_menü_lsjsef create_command_window def create_command_window nefertari_questlog_menü_lsjsef @command_window.set_handlerhandler, methodmenüpunkt_questlog)) end def menüpunkt_questlog #which code do I have to include here to call the Key Item Window? endendMany thanks in...