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[RGSS3 / VX Ace] Call Key Item Window

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RGSS3 / VX Ace] Call Key Item Window
  • Original author: Nefertari83
  • Original date: February 24, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/rgss3-vx-ace-call-key-item-window.24105/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx

Summary

Hello folks, how can I call a special window - in my case the key item window within a script in RGSS3? { "lightbox_close": "Close",

Archived First Post

Hello folks,

how can I call a special window - in my case the key item window within a script in RGSS3?

Protected download

Here's what I've got so far:

################################################################################# RPG Maker VX Ace - Quest Option im Hauptmenü# von Nefertari#===============================================================================# Credit: Tsukihime für Vorlage#################################################################################------------------------------------------------------------------------------#------------------------------Anleitung---------------------------------------#Wo soll ich es einfügen?#Unterhalb von Materials.#------------------------------------------------------------------------------class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Menü Befehl hinzufügen #-------------------------------------------------------------------------- alias :nefertari_questlog_ösodjf add_main_commands def add_main_commands nefertari_questlog_ösodjf add_command("QuestLog", :handler) endendclass Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Ausführung des hinzugefügten Befehls #-------------------------------------------------------------------------- alias :nefertari_questlog_menü_lsjsef create_command_window def create_command_window nefertari_questlog_menü_lsjsef @command_window.set_handlerhandler, methodmenüpunkt_questlog)) end def menüpunkt_questlog #which code do I have to include here to call the Key Item Window? endendMany thanks in advance.

Cleo (Nefertari)

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License / Terms Note

################################################################################# RPG Maker VX Ace - Quest Option im Hauptmenü# von Nefertari#===============================================================================# Credit: Tsukihime für Vorlage#################################################################################------------------------------------------------------------------------------#------------------------------Anleitung---------------------------------------#Wo soll ich es einfügen?#Unterhalb von Materials.#------------------------------------------------------------------------------class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Menü Befehl hinzufügen #-------------------------------------------------------------------------- alias :nefertari_questlog_ösodjf add_main_commands def add_main_commands nefertari_questlog_ösodjf add_command("QuestLog", :handler) endendclass Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Ausführung des hinzugefügten Befehls #-------------------------------------------------------------------------- alias :nefertari_questlog_menü_lsjsef create_command_window def create_command_window nefertari_questlog_menü_lsjsef @command_window.set_handlerhandler, methodmenüpunkt_questlog)) end def menüpunkt_questlog #which code do I have to include here to call the Key Item Window? endendMany thanks in...

Referenced Images / Attachments

Ashampoo_Snap_2013.10.11_20h54m48s_001_Quest Log.png
Ashampoo_Snap_2013.10.11_20h54m48s_001_Quest Log.png
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