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Original Source
- Original title: Point and click with hotsposts, what is wrong?
- Original author: Starvy
- Original date: August 22, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/point-and-click-with-hotsposts-what-is-wrong.99224/
- Source forum path: Game Development Engines > Visual Novel Maker Directory > Visual Novel Maker Support
Summary
Hi guys! So I'm writing my visual novel and testing the "game engine" in a test, simple project. In my mind that's easy, but something is wrong cause the engine doesn't work as expected. This test is simple.
Archived First Post
Hi guys!
So I'm writing my visual novel and testing the "game engine" in a test, simple project.
In my mind that's easy, but something is wrong cause the engine doesn't work as expected.
This test is simple.
We have 2 rooms, linked each other by a clickable door.
Through a topbar ui, I can open the house map and select the room from there, too.
In the topbar I can also see the current location name and the amount of money I collected.
Here the screenshots of room 1, room 2 and map (graphics):
Protected download Protected download Protected download
and this is how I built the whole thing:
In the Intro Scene, I set 2 variables: Current Location and Money.
Protected download
Then we reach the scene for Room 1.
The room is an image map and the topbar ui (see image) is called as common event (image map with texts, similar to the message box of VNM).
So, to reach room 2, we can click on the door OR use the map and click on room 2...but something goes wrong and everything soon starts to behave like a big mess.
Looks like hotspots continue to interfere also with the other scenes.
Room1:
Protected download
Room 2:
Protected download
House Map:
Protected download
Common Event "Show UI":
Protected download
Common Event Hide UI:
Protected download
Project files:
https://mega.nz/#!PPRSzabD!_cJpSb8yyUJu-xiyCu7Cq2cs-_qo3pmPcAc0cPc4kYw
So I'm writing my visual novel and testing the "game engine" in a test, simple project.
In my mind that's easy, but something is wrong cause the engine doesn't work as expected.
This test is simple.
We have 2 rooms, linked each other by a clickable door.
Through a topbar ui, I can open the house map and select the room from there, too.
In the topbar I can also see the current location name and the amount of money I collected.
Here the screenshots of room 1, room 2 and map (graphics):
Protected download Protected download Protected download
and this is how I built the whole thing:
In the Intro Scene, I set 2 variables: Current Location and Money.
Protected download
Then we reach the scene for Room 1.
The room is an image map and the topbar ui (see image) is called as common event (image map with texts, similar to the message box of VNM).
So, to reach room 2, we can click on the door OR use the map and click on room 2...but something goes wrong and everything soon starts to behave like a big mess.
Looks like hotspots continue to interfere also with the other scenes.
Room1:
Protected download
Room 2:
Protected download
House Map:
Protected download
Common Event "Show UI":
Protected download
Common Event Hide UI:
Protected download
Project files:
https://mega.nz/#!PPRSzabD!_cJpSb8yyUJu-xiyCu7Cq2cs-_qo3pmPcAc0cPc4kYw
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