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DCupu Eventing - Temporary Bar v1.1

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DCupu Eventing - Temporary Bar v1.1
  • Original author: Kuro DCupu
  • Original date: February 1, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/dcupu-eventing-temporary-bar-v1-1.117833/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

What is this about? One of my experiment that allow smooth drawing of temporary bar via eventing. Modified to be user friendly and easy to study. Including interaction mode as the extra. * Please pardon the video... I'm suck at video editing and gave up half way. Adept knowledge of how script call works in event.

Archived First Post

What is this about?
One of my experiment that allow smooth drawing of temporary bar via eventing. Modified to be user friendly and easy to study. Including interaction mode as the extra.


* Please pardon the video... I'm suck at video editing and gave up half way.

Requirement
  • Adept knowledge of how script call works in event.
  • Understanding of how common event works.
  • Understanding how to create structural event.
  • 4 variables (Bar Fill, Bar Max Fill, Bar Phase, Interaction Mode), 3 common events (Temporary Bar, Interaction Core, Interaction Mode), and 2 additional switch (check success, urgent terminate).
  • Difficulty level : Adept
Changelog
V1.1
* Use 3 common event, 4 variables, and additional 2 switches to make it more organized.
* New : You may make your own custom interaction preset ID. Including an example of new mashing mode which doesn't have resist value.
* New : Added smooth show picture for mashing mode.
* New : Added a terminate switch to quickly end an interaction. Including an example to make an interruption event.
V1.0
* Use 2 common event, and 4 variables.
* Smooth bar update.


There are three stage of normal common event.

Temporary Bar common event, is required to update the bar image.
1590068910696.png


Interaction Core common event, is the main control of the interaction event. This is the one that you called from your event.
1590068831185.png


Interaction Mode common event, is the list of interaction mode. You may create your own preset ID here.
1590068769460.png


Finally an example of how you called it from your event.
1590069009863.png

Download sample
DCupu - Temporary Bar V1.1 (5mb / GD) NEW!
DCupu - Temporary Bar V1.0 (5mb / GD)

Points to be noted
  • It's designed to be organized for study purpose and user friendly. User only need set variable mode, variable max bar, and call a common event.
  • It's designed to be "smooth". You rarely see any bar that smooth.
  • The interaction mode is a bonus. Perhaps you can learn to make structural event from it.
  • Recommended usage for trivia / immersive event, such as opening chest, cut trees, foraging, etc.
  • In the end this is done via eventing. You might want to seek proper plugin like variable gauge which may fit your need. Unless you participate in certain rpg maker challenge where plugins are unallowed.
  • This one is free to use. I made it for study purpose.


At last, let me know if there's something you don't understand or what would you like to suggest to improve it.

Thank you ~

Downloads / Referenced Files

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