public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Hit the key to dodge the enemy on the map

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Hit the key to dodge the enemy on the map
  • Original author: DevRPG2k
  • Original date: March 26, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/hit-the-key-to-dodge-the-enemy-on-the-map.134756/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

​ Download: Via GOOGLEDRIVE (Sorry for my bad English ...)​

Archived First Post


Download:
Via GOOGLEDRIVE
(Sorry for my bad English ...)​

What's in that system:
  • A type of enemy that dies simple
  • A type of enemy that resurrects after 10 seconds in the same place where it died
  • A Switch to restore all enemies on the current map
  • A test map of the overuse of enemies on the same map
  • An example of how to restrict enemies from accessing a certain area

How it works:
If he touches an enemy, the player will have to hit a certain consecutive amount to win, if he misses, the sequence returns to zero.
I recommend not to let the enemies closer to prevent the game from crashing in a battle loop.

How to test:
Create a new project, close Rpg Maker.
Extract the downloaded files into your new project folder.
Run the Game.rpgproject.

Tutorial and instructions:
Common Event: 0001 - StarBattle
Here you can modify the start of any battle, be it a common enemy or a Big Boss

Common Event: 0002 - Pre-Turn
This event draws the key that the player must try to follow.
Here it also causes the player's character to look in the direction of the enemy.
You can add anything you want, for example, call an event or command that draws or updates a HUD.

Common Event: 0003 - Evasion-Key
This is a loop event that checks if the player is pressing a key and triggers the time limit for the enemy to attack.

Common Event: 0004 - End-Turn
If you get a sum of +1 for the evasion counter

Common Event: 0005 - End-AllRespawn
This event serves to finish the Switch that resets all enemies.

(If in doubt I will post a more detailed explanation of how to configure the enemy)​

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rpg-maker-archive#mv-tutorials

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar