Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: DCupu Eventing - Cinematic Border
- Original author: Kuro DCupu
- Original date: February 1, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/dcupu-eventing-cinematic-border.117839/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials
Summary
What is this about? One of my experiment that allow smooth drawing black border via eventing. Modified to be user friendly and easy to study. Normally, we don't want black border in our game. But this black border can be treated as a cinematic effect. Apprentice knowledge of how script call works in event. Apprentice knowledge of math and array.
Archived First Post
What is this about?
One of my experiment that allow smooth drawing black border via eventing. Modified to be user friendly and easy to study. Normally, we don't want black border in our game. But this black border can be treated as a cinematic effect.
Requirement
Download sample
DCupu - Cinematic Border (5mb / GD)
Points to be noted
At last, let me know if there's something you don't understand or what would you like to suggest to improve it.
Thank you ~
One of my experiment that allow smooth drawing black border via eventing. Modified to be user friendly and easy to study. Normally, we don't want black border in our game. But this black border can be treated as a cinematic effect.
Requirement
- Apprentice knowledge of how script call works in event.
- Apprentice knowledge of math and array.
- Understanding of how common event works.
- 2 variables (Rect Border, Phase), 2 switches (Cinematic View, Return View), a parallel common event (Cinematic Border).
- Difficulty level : Adept
Cinematic Border parallel common event.
Executing
Executing
Download sample
DCupu - Cinematic Border (5mb / GD)
Points to be noted
- It's designed to be convenient. User only need set a variable to an array rect, and playing with the switches.
- It's designed to be "smooth". Thus explained why it had to use parallel process.
- Recommended usage for whatever suit your need, Be creative.
- In the end this is done via eventing. But then you might need this rare kind of feature.
Especially when you participate in certain rpg maker challenge where plugins are unallowed. - This one is free to use. I made it for study purpose.
At last, let me know if there's something you don't understand or what would you like to suggest to improve it.
Thank you ~
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadCreator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...