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Original Source
- Original title: DCupu Eventing - Time Hit v1.0
- Original author: Kuro DCupu
- Original date: May 30, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/dcupu-eventing-time-hit-v1-0.122226/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials
Summary
What is this about? Someone comissioned a customable "Time Hit" system (if that's what it's called) from me using eventing and pictures. So I made him one. Adept knowledge of how script call works in event. Basic knowledge of mathematic formula.
Archived First Post
What is this about?
Someone comissioned a customable "Time Hit" system (if that's what it's called) from me using eventing and pictures. So I made him one.
Requirement
Download sample
DCupu - Time Hit V1.0 (6mb / GD) NEW!
Points to be noted
At last, let me know if there's something you don't understand or what would you like to suggest to improve it.
Thank you ~
Someone comissioned a customable "Time Hit" system (if that's what it's called) from me using eventing and pictures. So I made him one.
Requirement
- Adept knowledge of how script call works in event.
- Basic knowledge of mathematic formula.
- Understanding how to create structural event.
- 2 temporary variables (Cursor Value and Counter), a common event, and an additional temporary switch for checking button holding. Extra variable for formulating the value might be considered.
- 3 images for the meter, an image for the cursor, and 3 more images for the reaction image (perfect, good, miss)
- Difficulty level : Adept
V1.0
* Use a common event, 2 variables, a switch, and 5 images.
* Very customable.
A screenshot of the long common event. Probably gonna organize it, if there's a need to it.
Download sample
DCupu - Time Hit V1.0 (6mb / GD) NEW!
Points to be noted
- It's designed to be customable and for the comission. This is the public version. User only need do a few setup on designated part of the event.
- You may make your custom formula for the cursor speed, path length, value length, hitbox A and hitbox B.
- It's done using show pictures, so changing the visual would be easier.
- It can be used anywhere. Perhaps you can put it inside battle?
- In the end this is done via eventing. It might be limited to some point.
- This one is public version. I made it for study purpose.
At last, let me know if there's something you don't understand or what would you like to suggest to improve it.
Thank you ~
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