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Original Source
- Original title: DCupu Eventing - Camera Zoom v1.1
- Original author: Kuro DCupu
- Original date: February 1, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/dcupu-eventing-camera-zoom-v1-1.117818/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials
Summary
What is this about? One of my experiment that allow smooth "zooming" feature via eventing. Modified to be user friendly and easy to study. Apprentice knowledge of how script call works in event. Understanding of how parallel common event works.
Archived First Post
What is this about?
One of my experiment that allow smooth "zooming" feature via eventing. Modified to be user friendly and easy to study.
Requirement
Download sample
DCupu - Camera Zoom V1.1 (5mb / GD) NEW!
DCupu - Camera Zoom V1.0 (5mb / GD)
Points to be noted
At last, let me know if there's something you don't understand or what would you like to suggest to improve it.
Thank you ~
One of my experiment that allow smooth "zooming" feature via eventing. Modified to be user friendly and easy to study.
Requirement
- Apprentice knowledge of how script call works in event.
- Understanding of how parallel common event works.
- A switch (Zooming Mode), 2 variables (Targeting, Scale control), and a parallel common event.
- Difficulty level : Apprentice
V1.1
* Use single variable to control the screen scale any time.
* Fix : Issue when trying to zoom outside screen reach.
* New : Smooth scroll to new target within screen reach.
V1.0
* Use two switches to "zoom in" and "zoom out".
* Smooth zooming.
Setup in parallel common event.
Controlling screen scaling using single variable while "Zooming Mode" is on
Controlling screen scaling using single variable while "Zooming Mode" is on
Download sample
DCupu - Camera Zoom V1.1 (5mb / GD) NEW!
DCupu - Camera Zoom V1.0 (5mb / GD)
Points to be noted
- It's actually could be done with just a single line of script call :
$gameScreen.startZoom(screenX, screenY, scale, duration); - It's designed to be neat, convenient, and user friendly. You only need to use a variable to control the scale.
- It's designed to be "smooth". Thus explaining why it had to use parallel process.
- Recommended usage for temporary use, such as mid cutscene or map transfer.
- In the end this is done using only eventing. If you want real camera plugin, there are lots of them out there.
Unless you participate in certain rpg maker challenge where plugins are unallowed. - This one is free to use. I made it for study purpose.
At last, let me know if there's something you don't understand or what would you like to suggest to improve it.
Thank you ~
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